Showing posts with label Metal Gear. Show all posts
Showing posts with label Metal Gear. Show all posts

Friday, June 24, 2016

Japanese Video Game Jesus Returns To Save Us From Mediocrity

Happy fan-fucking-tastic Friday, you beautiful bastards! Thank you for stopping by the blog. I'd like to take a few minutes of your time to talk to you about our lord and savior; Japanese Video Game Jesus...

Have you heard of the Great Konami Tribulation, and the wise sage that was forced to bare the cross of Metal Gear alone? The Konami council issued their decrees struggling to stifle and control his genius. When the board failed, they engage him in a destructive battle. Their hope was to destroy The Kojima's reputation by sabotaging his project. When the dust settled, he told the world that he would return to our realm soon. Since then many claimed they had heard whispers of a new project, but still others had said it was too soon for his return. I'd like to let you know that The Kojima has risen! Returning to E3 with the simple words of, "I'm back.". After his proclamation, he delivered unto us the following visual koan:



Are you now gripped by confusion and question? What in the holy fuckery did you just watch? Ah... you see that's the method of the teacher. Much like the great zen masters, Hideo Kojima knows that the pupil must ponder the questions raised. And at the moment that great doubt has been provoked, the master delivers just enough knowledge that the student can unravel the twisted strands of the knot.

Alright, I'll stop fucking around now, before someone thinks I'm legitimately about to start a personality cult like Scientology... Sorry I meant North Korea.

So it's been established that the Death Stranding trailer was a little mind fucking. Thankfully Wired Magazine did an interview with Hideo Kojima, that both clears a few things up and muddles the water more. 

I'm posting about 3/4 from the interview below as it applies directly to this post. However, I recommend you read the whole thing, here:


WIRED: I’ve watched the trailer for Death Stranding and I’m still confused. What the heck is this?
KOJIMA: It’s a teaser, so the only thing I can say is, watch it. You can see the crabs, the whales, all things, they all have these umbilical cables. Norman, as he stands up. It’s a very important part, this connection. That’s the keyword. What people are playing today in open-world action games, or linear action games, it will compare naturally to them. It will feel familiar. But after an hour or two of playing, you will start to feel something different, something new that you haven’t played. The story is about connections, what you call “strands” in psychology—how people are connected.

WIRED: How does that affect gameplay?
KOJIMA: There’s an author that I’m a huge fan of named Kōbō Abe. Among his work is a novel called The Rope. He mentions that the first tool that humanity invented was the stick, to keep away bad things. Right now, looking at today’s online games, you see a lot of sticks—pistols, weapons, things that are the equivalent of the first tool. Abe, in his novel, mentions that after the stick, mankind invented something that keeps things that are important close to you—the rope. In Death Stranding, there will be the equivalent of sticks. But also, I want to tie people together with the equivalent of ropes.

WIRED: So it’s a multiplayer game?
KOJIMA: It’s not so simple. It’s a new system. It’s not as if today you have online gameplay where you fight with guns, and I’m swapping them for ropes.

WIRED: When I hear “stranding” I think of being alone on an island. But you mean it in the sense of strands connecting people.
KOJIMA: I’m using both meanings. Connecting people through gameplay is the basis of the game. Trying to connect one character to another, or to connect life and death.

WIRED: You’ve selected very specific words for this title. Why “death”? Action games all have death in them. Why is it so important here?
KOJIMA: In arcade games, you have this notion of dying, putting another quarter in, and coming back. That hasn’t changed in the 35 years that I’ve been making games. In this game, life and death will be part of that, but I want to give a different twist to that notion.

From the above interview and trailer, it appears that me just might be given a something that is actually new. Not just a plot twist, and not just new art, but something substantially different in the way a game is played. This could be that spark that the games industry has needed since open worlds and first person became common place. 

I'm imagining a game in which your death leads you to some kind of "purgatory". While in purgatory your game play will effect another player's experience. And by helping or hurting the player you either take over their experience, and bring yourself back. Idk though. This is all just speculations at this point, but I'm pretty excited about our community being saved from mediocre games by Japanese Video Game Jesus.

Thank you for stopping by, I appreciate your support. Let me know what you think. Just a few points to add, if you're looking for the novel, "The Rope", it doesn't appear to exist in an english translation, as noted on Reddit, but in this thread a redditor found a copy that had been translated into spanish. If you find an english translation please let me know. If you're interested in following the progress of the game, and those trying to piece it all together go checkout /r/DeathStranding. As always, I hope you have a good day, and I will see you soon.  


-Chali Baicunn 

Tuesday, January 26, 2016

2016 GDC Awards: The Nominees Are In

Hello people of the Internet! Thank you for stopping by! I hope that you're all having a fantastic day! Yesterday we talked about the Independent Game Festival Awards, and today I have a list of the nominees for the Game Developers Choice Awards. You'll see that even some of the nominees for the IGF made it into the running for the GDC. Hope you enjoy, and I'd like to get your feedback on the nominees.


The 16th annual Game Developers Choice Awards will be presented on March 16th starting at 6:30PM PT. The event will be hosted by Robin Hunick. Known for her work on Journey, Boom Blox, MySims, and The Sims 2. As well as being to co-organizer of the Experimental Gameplay Workshop at Game Developers Conference. This year both The Witcher 3 and Metal Gear Solid V managed to snag 4 nominations. Check out the whole list of nominees below. However, the nominees for the Lifetime Achievement, the Pioneer, and the Ambassador Awards have note been announced yet. Be sure to tune in at 6:30PM PT on Twitch (here) to watch the awards. Make sure you keep watching after the GDC Awards, as the IGF Awards are scheduled to start immediately after on the same channel.   


Game of the Year
Fallout 4 (Bethesda Game Studios / Bethesda Softworks)
The Witcher 3 (CD Projekt RED / CD Projekt)
Metal Gear Solid V (Kojima Productions / Konami)
Bloodborne (FromSoftware / Sony Computer Entertainment)
Rocket League (Psyonix)

Honorable Mentions: Her Story (Sam Barlow), Super Mario Maker (Nintendo EAD Group No. 4 / Nintendo), Undertale (Toby Fox), Splatoon (Nintendo EAD Group No. 2 / Nintendo), Life is Strange (Dontnod Entertainment / Square Enix)
 
Innovation Award
Her Story (Sam Barlow)
Super Mario Maker (Nintendo EAD Group No. 4 / Nintendo)
Undertale (Toby Fox)
Splatoon (Nintendo EAD Group No. 2 / Nintendo)
The Beginner’s Guide (Everything Unlimited Ltd.)
Honorable Mentions: Rocket League (Psyonix), Keep Talking and Nobody Explodes (Steel Crate Games) Cibele (Star Maid Games), Life is Strange (Dontnod Entertainment / Square Enix), Metal Gear Solid V (Kojima Productions / Konami)

Best Debut
Studio Wildcard (ARK: Survival Evolved)
Toby Fox (Undertale)
Moon Studios (Ori and the Blind Forest)
Moppin (Downwell)
Steel Crate Games (Keep Talking and Nobody Explodes)
Honorable Mentions: Asteroid Base (Lovers in a Dangerous Spacetime), Question (The Magic Circle) Thomas Happ (Axiom Verge), Dinosaur Polo Club (Mini Metro), MidBoss (Read Only Memories)

Best Design
Rocket League (Psyonix)
Metal Gear Solid V (Kojima Productions / Konami)
Bloodborne (FromSoftware / Sony Computer Entertainment)
Fallout 4 (Bethesda Game Studios/ Bethesda Softworks)
Splatoon (Nintendo EAD Group No. 2 / Nintendo)
Honorable Mentions: Her Story (Sam Barlow), Super Mario Maker (Nintendo EAD Group No. 4 / Nintendo), Undertale (Toby Fox), The Witcher 3 (CD Projekt RED / CD Projekt), Ori and the Blind Forest (Moon Studios / Microsoft Studios)

Best Handheld/Mobile Game
Lara Croft: GO (Square Enix Montréal / Square Enix)
Fallout Shelter (Bethesda Game Studios / Bethesda Softworks)
Downwell (Moppin / Devolver Digital)
Her Story (Sam Barlow)
AlphaBear (Spry Fox)
Honorable Mentions: Prune (Joel McDonald), The Room Three (Fireproof Games), Subterfuge (Ron Carmel and Noel Llopis), Pac-Man 256 (Hipster Whale and 3 Sprockets / BANDAI NAMCO), Sage Solitaire (Zach Gage), SteamWorld Heist (Image and Form), You Must Build a Boat (EightyEight Games)

Best Visual Art
Ori and the Blind Forest (Moon Studios / Microsoft Studios)
The Witcher 3 (CD Projekt RED / CD Projekt)
Star Wars Battlefront (DICE / Electronic Arts)
Bloodborne (FromSoftware / Sony Computer Entertainment)
Splatoon (Nintendo EAD Group No. 2 / Nintendo)
Honorable Mentions: Metal Gear Solid V (Kojima Productions / Konami), Rise of the Tomb Raider (Crystal Dynamics / Square Enix), Batman: Arkham Knight (Rocksteady Studios / Warner Bros. Interactive Entertainment), The Order: 1886 (Ready at Dawn / Sony Computer Entertainment), Everybody’s Gone to the Rapture (The Chinese Room / Sony Computer Entertainment), Fallout 4 (Bethesda Game Studios / Bethesda Softworks)

Best Narrative
Her Story (Sam Barlow)
The Witcher 3 (CD Projekt RED / CD Projekt)
Life is Strange (Dontnod Entertainment / Square Enix)
Undertale (Toby Fox)
The Beginner’s Guide (Everything Unlimited Ltd.)
Honorable Mentions: Everybody’s Gone to the Rapture (The Chinese Room / Sony Computer Entertainment), Fallout 4 (Bethesda Game Studios / Bethesda Softworks), Until Dawn (Supermassive Games / Sony Computer Entertainment), Cibele (Star Maid Games), Soma (Frictional Games)

Best Audio
Star Wars Battlefront (DICE / Electronic Arts)
Ori and the Blind Forest (Moon Studios / Microsoft Studios)
Everybody’s Gone to the Rapture (The Chinese Room / Sony Computer Entertainment)
Metal Gear Solid V (Kojima Productions / Konami)
Crypt of the NecroDancer (Brace Yourself Games)
Honorable Mentions: Fallout 4 (Bethesda Game Studios / Bethesda Softworks), The Witcher 3 (CD Projekt RED / CD Projekt), Life is Strange (Dontnod Entertainment / Square Enix), SOMA (Frictional Games), Bloodborne (FromSoftware / Sony Computer Entertainment), Splatoon (Nintendo EAD Group No. 2 / Nintendo)

Best Technology
Metal Gear Solid V (Kojima Productions / Konami)
The Witcher 3 (CD Projekt RED / CD Projekt)
Star Wars Battlefront (DICE / Electronic Arts)
Fallout 4 (Bethesda Game Studios / Bethesda Softworks)
Just Cause 3 (Avalanche Studios / Square Enix)
Honorable Mentions: Rise of the Tomb Raider (Crystal Dynamics / Square Enix), Batman: Arkham Knight (Rocksteady Studios / Warner Bros. Interactive Entertainment), Splatoon (Nintendo EAD Group No. 2 / Nintendo), Super Mario Maker (Nintendo EAD Group No. 4 / Nintendo), Halo 5: Guardians (343 Industries / Microsoft Studios)

Thanks again for stopping by! What do you think? Do you agree, do you not? Let me know on Twitter, Facebook, Google+, or in the comment section below. I'm currently getting everything organized, so that I can bring you more content with more substance. Make sure you share if you like what you see, and I hope to see you back here in the future.

-Chali Baicunn