Showing posts with label #games. Show all posts
Showing posts with label #games. Show all posts

Friday, July 15, 2016

Is Call of Duty's Narrow Skill-Gap Ruining Multiplayer Gaming?


I've heard it said that games like Call of Duty just don't require enough skill to be considered ''hardcore,'' mostly due to their very narrow skill gap, and that developers need to stop pandering to ''casual'' players so that they'll learn how to play more complex games. Just the other day I watched a Youtube video in which a gamer decried the fact that Call of Duty has killstreaks, a ranking system, customizable loadouts, random spawn points, and gadgets that kill instantly, which - in his very popular opinion - allow unskillful players to have a better chance at beating skillful ones, thus destroying a balanced gameplay experience. It is also hypothesized that the reason Call of Duty: Infinite Warfare's trailer stands at almost three million dislikes compared a few hundred thousand likes is also due to this pandering to ''filthy casuals'' and neglecting Call of Duty's hardcore roots, which are steeped in a more grounded and realistic archetype.

Even game developers have come out and protested against Call of Duty's domination of the FPS market. They say that because Activision is in charge of the #1 FPS franchise, they have the power to dictate gamers' expectations; and as long as Infinity Ward and Treyarch continue to make these chaotic, unrealistic, unstructured Call of Duty games, it'll be a long time before a truly hardcore FPS franchise can gain a major following because gamers have become spoiled. Call of Duty just doesn't have enough complexity to require that players go through a learning phase and master the game's mechanics. Instead, according to developers and gamers alike, Call of Duty just has too much randomness and too many unnecessary variables involved that narrow the skill gap.


Now, if I were to ask most Call of Duty players if they think the game requires skill, I think they would say it absolutely does - at least a little bit. Call of Duty's gameplay mechanics primarily revolve around quick reflexes; it definitely takes skill to manage your movement, aim, and observation of the environment during battles that last literally one to two seconds. Truth be told, just about every modern FPS functions in this frenzied manner. As soon as one player sees another, they either have the physical prowess to dispatch their opponent in an instant, or they're probably dead. So what makes a game like Battlefield strategically superior to Call of Duty? ''It's the killstreaks and ridiculous weapon loadouts that make Call of Duty cheap, and also the random spawn points.'' Ah yes, in this area Battlefield is far superior to Call of Duty....

...Except it isn't, because Battlefield also has customizable loadouts. It may be a more structured loadout system due to the basic classes, but killing enemies is just as frantic and instantaneous, regardless of which weapon you're using. And aren't vehicles like tanks, jets, and helicopters the same as killstreak rewards? Actually, isn't Call of Duty even more skill-based because it requires that players actually prove themselves worthy of an attack chopper or airstrike, whereas Battlefield randomly plops these items around the map? Come to think of it, Battlefield also drops .50 caliber sniper rifles and rocket-launcher emplacements around each map for anyone lucky enough to grab them first. How is this more skill-based than Call of Duty?


To be fair, the primary complaint regarding random spawn points in Call of Duty is that players appear right in the midst of unsuspecting enemies, and are able to get kills without anyone even being aware of their presence. This is a very fair complaint; I've experienced it firsthand on numerous occasions. The thing is, Battlefield has a much worse problem (and no, I'm not just referring to these same random spawns). Because the maps are so large, players are prone to sneak up on each other very easily, simply because no one can keep track of such a large environment at all times. And if you're not being sneaked up on, you're being sniped from someone on a tower five miles away. Be honest, Battlefield is even more cheap than Call of Duty at times.

But I've just got to address this fabled ''skill gap'' that everyone says has been narrowed by Call of Duty. Firstly, even developers will admit that a certain amount of randomness in their games is necessary to maintain balance; otherwise, more experienced players (in regards to both knowledge of the game and also physical prowess) would always dominate less-experienced players. Luck, they say, also helps curb the problem of games simply becoming mathematically-solvable equations, rather than varied, strategically-engaging experiences.


Secondly, rewarding skillful players with more weapons, gadgets, and abilities through leveling up doesn't narrow the skill gap; it widens it. Getting three kills in a row and then being rewarded with yet another useful asset is more of an exclusive snowball effect than an all-encompassing pooling-together of players' skill. It alienates less skillful and dedicated players all the more by elevating those who have succeeded even higher above the rest.

Thirdly, the so-called skill-gap exists for two reasons: Veteran players become more knowledgeable than noobies about each map's layout and how the game works, not to mention they get to hone their reflexes and master the game's mechanics over a long period of time. But if developers simply chose to make their games revolve around pure strategy rather than physical prowess, and empowered all players with access to exhaustive knowledge about every facet of the game rather than making them learn it all themselves, games would be both perfectly balanced and also very strategically engaging for everyone involved. We wouldn't have to have ''veterans'' versus ''noobs,'' and we wouldn't have to narrow the skill gap through randomness and luck.

A game's complexity ultimately boils down to how much it includes players in the decision-making process of play. As long as developers keep this in mind, they won't have to worry about realism or being ''hardcore'' versus ''casual.'' We gamers simply want a gameplay experience that's fun to play on its own merits.


- Ponstory Games

Wednesday, June 15, 2016

EA Play: Just The Usual Hypetrain?

Hello, and welcome back to BaicunnPress. I hope you're all having a fantastic E3 week. I'm working as fast as I can to keep pushing out E3 content. In case you didn't know or don't remember from my previous post, EA decided to pull their booth from E3 this year. Instead, EA held their own event from June 12th to the 14th, just outside of the LA Event Center (Home To E3), and an event in London.

As you may be aware, and as I have explained before (Here and Here) on this blog. I believe that EA is the pinnacle of everything that is wrong with AAA publishers, and their business model. Their games are usually highly polished derivative piles of gaming excrement. EA has made a reputation for itself, for selling half the game at the whole price, and then extorting microtransactions out of the player after pre-orders have been made. And let's not even get started on day 1 DLC. Due to EA's history, and the back handy bullshit manner in which they have treated their fans, I will not be focussing on any specific title presented. However, in the interest of fairness, and regardless of all of their failures and faults. I believe that EA can redeem itself. EA executives had made reference to EA Play as their hopeful opportunity for redemption. So for now, I'll give them site space to peddle their wares and goods. But let's not forget that the hypetrain is strong with the zealotous marking wing at EA, and damn can they make pretty game trailers. Just a PSA, don't drink the Kool Aid kids. Watch the videos below, and let me know what you think.

Below is the press conference at EA Play. Skip to 40:16 to watch the start of the conference:



EA's look ahead trailer for Star Wars:



So what do you think? Is EA going for gold and shooting for redemption? Or is this all just the same old tired ass attempt to get us to buy more games? Let me know what you think. Thank you for stopping by. I'll be pushing more content up. Be sure to follow BaicunnPress on Twitter, Facebook, and Google+. As always, I'll see you guys later. 

-Chali Baicunn

Eye Candy... God Damn Zelda Looks Good!

Hey what's going on out there? Thank you for stopping by. I knew that if I didn't cover Zelda as my inaugural E3 post, a Ninendo fanboy friend of mine wouldn't let me live it down. Since first hearing about the next addition to the Zelda saga, I've been hopefully pessimistic. That's to say that I have had high hopes, but been expecting to be underwhelmed. Looks like I, maybe should have had more faith.



So the day has come, and the gaming world is getting it's first long awaited look at Zelda: Breath of the Wild. If you've read some of my previous works, you'll know that have Nintendo issues, but things are looking up with the latest chapter in the franchise. Honestly, the first time I seen the trailer, my heart was set a flutter, and I got a bit of a nerd boner. The art, animations, and sound are on point.



Straight out of the gate, the introduction video with Zelda Producer; Eiji Aonuma, feels like a breath of fresh air. From the title screen we get a feel for the expansiveness of this world. The addition of the abilities to jump, climb, and truly interact with the environment, coupled with the open world feels freeing. It's been a long time since I have felt that about a Nintendo title. Comments made by Mr. Aonuma, just re-enforce that Breath of the Wild is truly about the adventure and the thrill of exploration. I get a feeling of wonderment just watch others demo the game. And might I say, bravo for the new combat system. It seems that Nintendo has added so many dynamic layers that have been missing for so many years. It's obvious that Nintendo has spent a tremendous amount of time and energy in molding this game into a title that we as a community have been begging for.

I will say that the one thing that grinds my gears a bit, is the amiibo functionality. It seems that Nintendo might be jumping on the micro transaction bandwagon, in a manner of speaking... Idk though. Maybe I'm a purest. Maybe I'm an over reactionary little bitch. If you curious, check out the video below, and let me know:



Below is some video, that really does a great job at shows off a lot of the little details that fill out the game:



If you interested in listening to more info and hype (Nintendo self masturbation), the following video is for you:



The title is scheduled to drop on December 30th this year. If you're interested in reserving your WiiU copy, you can do that now on both Amazon and Best Buy.


Thanks for stopping by. Check back later for more E3 goodness. Make sure to follow BaicunnPress on Twitter, Facebook, and Google+. As always, I welcome your thoughts, input, and your support. I will see you later.

-Chali Baicunn

Tuesday, February 9, 2016

Freemium Game Engine... SAY WAT?!


 Hey guys! Thanks for stopping by again. Coming to you today with some pretty interesting gaming news.

You know how Amazon licensed the CryEngine from Crytek last year, and no one really knew why? Well it turns out that Amazon is getting into the video game industry with Lumberyard. But that's not the really interesting part.

The most interesting part of this project is that it's a free license to develop from. And not free like the

CryEngine, which was free for students and hobbyists, charged if you wanted to take a product to market. Lumberyard on the other hand is free for anyone to publish their game, whether hobbyist or business. Amazon's only serious requirement is that you register your game with them before release, and that web services, like servers be hosted through them. Long short they're playing the freemium game, but with servers instead of micro-transactions.

So, I know I brought up 2 dirty words to a lot of gamers; freemium and micro-transactions. However, none of the features of the Lumberyard tools will be locked behind a pay-wall, and from what I can tell there are no licensing fees either. To highlight these points, I've directly pulled down a few interesting bits from the FAQ section (I kept the existing links in so that you can click around if you want to. They will open in other tabs):

Q. What is Amazon Lumberyard?
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source code provided. Whether you are a major studio, an indie developer, a student, or a hobbyist, Lumberyard provides a growing set of tools to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. Lumberyard helps developers build beautiful worlds, make realistic characters, and create stunning real-time effects. With Lumberyard’s visual scripting tool, even non-technical game developers can add cloud-connected features to a game in minutes (such as a community news feed, daily gifts, or server-side combat resolution) through a drag-and-drop GUI interface. Lumberyard is also integrated with Amazon GameLift, a new AWS service for deploying, operating, and scaling session-based multiplayer games. With Amazon GameLift, Amazon Lumberyard developers can quickly scale high-performance game servers up and down to meet player demand, without any additional engineering effort or upfront costs.

Amazon Lumberyard is free, and available in beta for developers building PC and console games, with mobile and virtual reality (VR) platforms coming soon. With Amazon Lumberyard, developers only pay standard AWS fees for the AWS services they choose to use. With Amazon GameLift, you simply pay for the standard AWS fees for Amazon EC2, Amazon EBS, and data transfer you actually use, plus a small fee per Daily Active User.

Q. How does Amazon make money with Lumberyard?
Lumberyard is free, including source. We make money when you use other


AWS services. We built Lumberyard to make it faster and easier to build fantastic live, multiplayer, community-driven games – which naturally connect to the cloud to provide these features to players. However, there is no requirement to connect your game to the cloud. There are also no seat fees, subscription fees, or requirements to share revenue. You pay only for the infrastructure resources you choose to use. For full licensing details, see Licensing below.

Q. Can I use Lumberyard for non-game purposes, such as architecture, simulations, and animated movies?
Yes, please do.


Q. If I build a single-player game that uses no cloud connectivity, do I have to pay to use the engine?
No, in this case you would pay us nothing.


Q. Do I need an AWS account to use Lumberyard?
No, but by downloading or using Lumberyard, you agree to the AWS Customer Agreement and Lumberyard Service Terms. If you want to use Amazon GameLift or Lumberyard’s Cloud Canvas to build connected gameplay features, you or someone from your game team needs to register for an AWS account and provision services to your account.

Q. Do I have to run my game on AWS?

No. If you own and operate your own private servers, you do not need to use AWS. You also don’t need to use AWS if your game does not use any servers. For example, if you release a free-standing single‐player or local-only multiplayer game, you pay us nothing.


Q. Is there a surcharge or other additional fee over and above AWS service rates for Lumberyard customers?
No.


Q. Can my game use an alternate web service instead of AWS?
No. If your game servers use a non-AWS alternate web service, we obviously don’t make any money, and it’s more difficult for us to support future development of Lumberyard. By “alternate web service” we mean any non-AWS web service that is similar to or can act as a replacement for Amazon EC2, Amazon Lambda, Amazon DynamoDB, Amazon RDS, Amazon S3, Amazon EBS, Amazon EC2 Container Service, or Amazon GameLift. You can use hardware you own and operate for your game servers.


Q. Is it okay for me to use my own servers?
Yes. You can use hardware you own and operate for your game.


Q. Can I use the game assets that are included with Lumberyard in my game?
Yes. Lumberyard includes asset packs that you can use in your games and prototypes. We also provide additional high-fidelity assets and samples that you may find useful on our website.


Q. Is Lumberyard “open source”?
No. We make the source code available to enable you to fully customize your game, but your rights are limited by the Lumberyard Service Terms.


For example, you may not publicly release the Lumberyard engine source code, or use it to release your own game engine.

Q. Can I take Lumberyard and make my own game engine and distribute it?
No. While you may maintain an internal version of Lumberyard that you have modified, you may not distribute that modified version in source code form, or as a freestanding game engine to third parties. You also may not use Lumberyard to distribute your own game engine, to make improvements to another game engine, or otherwise compete with Lumberyard or Amazon GameLift.


It appears that Amazon is really going in a new direction as far as game development goes. I went ahead and browsed over the documentation, and sample assets and their both pretty on point. Amazon is reporting that they are planning releasing more sample asset packs in the future. If your still not convinced here's a few more entries from their FAQs that might convince you that Amazon is really thinking forward:

 Q. Can my Lumberyard game connect to services like Steamworks, Apple Game Center, Google Play Games, or console social services?
Yes. Your game may read and write data to platform services and public third-party game services for player save state, identity, social graph, matchmaking, chat, notifications, achievements, leaderboards, advertising, player acquisition, in-game purchasing, analytics, and crash reporting.

 
Q. Can I include Lumberyard’s tools so my players can build mods for my game?
Yes. Your right to redistribute Lumberyard in your game includes the right to redistribute pieces of the development environment in your game too. A list of redistributable components is included in the documentation. These rights also apply to companion products that you make available to end users to modify and create derivative works of your game. If you want to distribute Lumberyard components in source code form, please contact us.


Q. Does Lumberyard support integrations with third-party middleware?
Yes. If you’re a middleware provider interested in integrating with Lumberyard, please contact us


After looking over everything that Amazon is giving away, you might be curious as to why would they do this. I think the real question is why wouldn't they. By requiring developers to register their games before release, Amazon gets a sneak peak at new games, and can decide to if they want to invest before any other publishers can get the drop on them. Plus this gives them the ability to make some serious cash for server fees. I recommend that you check out the project in full for yourself. Cruise on over to Lumberyard's site and check it out.


What do you think? You going to give it a go? If you heard about it here and do make something, let me know, I'd love to have a look. Thanks again for stopping by. Your support means so much to me. Don't forget to share, and comment. Please make sure to follow on Twitter, Facebook, and Google+. Also if you want to game with me sometime, make sure you add me to your friends list on pretty much every platform, just search for Chali Baicunn. And as always, I'll see you next time. 

-Chali Baicunn

Wednesday, February 3, 2016

Midweek Breakdown - Pokemon Will Own February, Ubisoft Drops The Ball, And Deadpool


Hello and welcome back my fine nerdy brethren. Thank you for stopping by! It's time for the Midweek Breakdown, where I serve you up with some tidbits of wonderfulness to help you make the final stretch of your work week toward the weekend.

First up on the list is a new Superbowl Commercial, from our friends at the Pokemon Company:



If you didn't know Pokemon has several major events coming up this month. On February 27th Pokemon will turn 20 years old. That's right, if you an OG trainer from back in the day, you're officially old... To celebrate their anniversary a special edition 3DS in the States with Pokemon Red and Blue pre-loaded on the device. In Japan, fans of the franchise will be able to pickup a 2DS bundles with choice of Red, Green, Blue, or Yellow theme, and matching game pre-installed. The American bundle price is listed at $199.99. As a side note, if someone sends me one of these they'll get free adspace on here for a year. (Can't blame me for trying. Haha!.. But no seriously.) The Pokemon TCG will also be receiving the next edition this month with XY-BREAKpoint. Honestly though, all of this doesn't hold a candle in the wind to the expected release of Pokemon GO. Widely believed, to be releasing on February 27th. If you're a Pokemon TSG fan checkout the video below, and if you're interested in some more info about Pokemon GO, please stay tuned for future posts coming out this week.



Also out this week, Bethesda has announced that it will be making a return to E3 this year. With the success of Bethesda's showcase last year, I'm expecting another great showing in 2016. If you're interested in speculations about the showcase, make sure to check out my post from last week; Pure Hyperbole: Bethesda's E3 2016 Showcase Speculation .


Over last weekend, The Division beta released and almost immediately got pwn'd. Specifically the PC version of the beta was compromised, by users that discovered that the game clients were running in a trusted status. Long short, this means that the servers didn't give a fuck about what speed, amount of ammo, or well any other player stats as long as the info was handed to it by the client. This was possible due to the fact that the servers were not checking the data to verify that it had not been tampered with. The beta was open to everyone who pre-ordered and a lucky few who made it onto the beta waiting list. No word from Ubisoft, if anti-cheating systems were left off on purpose or not. I recommend that you go check out the reddit devoted to the game here , as has a lot of great information posted on it.

I'd also like to remind you, that the Deadpool movie releases next week. So make sure you treat you're significant other to a romantic classic about a guy who'd do anything to stay alive for the woman he loves. And significant others, if you love your significant other, you'll recognize that it is a proper Valentine's Day movie. I now leave you with the following PSA:




Thanks again for stopping by. I really appreciate your support. If you feel that I missed anything, let me know. Please make sure you follow the site on Facebook, Twitter, and Google+, And as always, I'll see you later.

-Chali Baicunn

Monday, February 1, 2016

Pure Hyperbole: Bethesda's E3 2016 Showcase Speculation

Hey you fine people of the Internet! Thanks for stopping by... And FUCK MONDAYS! Haha! Bethesda has announced that they will be doing another E3 showcase this year. I did some coverage of last year's showcase (links to the posts here: DOOM & Dishonored 2). In this post I'll be speculating what they may be showing this year. I'll be breaking it down by title. Let's jump in. 

*On 2/4/15, Besthesda announced a release date of May 13th for DOOM. I think it's safe to assume that Doom won't be showcased this year.*  - Posted 2/8/15



DOOM:
GameInformer has managed to snag some pretty nice exclusives with this DOOM. When you look past the hype and read between the lines, there are a few interesting details available from them. What we know so far is that the new DOOM visually feels like the classic we know and love... It's just been turned up to 20.

What We Know:
  • Classic single-player DOOM
  • There will be at least the following weapons: pistol, chainsaw, chain gun, super shotgun, combat shotgun, plasma rifle, heavy assault rifle, rocket launcher, and of course the BFG9000
  • Weapons are upgradable via items drops in the campaign
  • Multiplayer is available through the "Arena"
  • SnapMap feature allows users to create custom maps quickly and easily.
BaicunnPress Guess:
  • DOOM will be the headliner of the showcase (first presentation)
  • Bethesda and idSoft will specifically showcase multiplayer and SnapMap
  • Weapons will be upgradable in multiplayer via item drops from enemies
  • SnapMap will allow for multiplayer and single player maps
  • SnapMap may allow for demons to be placed in multiplayer  games
  • More weapons will shown
  • (Out on a limb guess featured below. Keep reading)

  


Dishonored 2
First shown during Bethesda's E3 2015 showcase. This next chapter of the Dishonored series will return to the Empire of the Isles. Arkane Studios (dev) has promised to continue the sandbox mechanics, and the graphics appear to be highly polished. The game was originally set to be released in Spring of 2016 and now pushed back to December 30, 2016 (after being reported for a 2017 launch in November 2015).

What We Know:
  •  Sandboxing mechanics will be present just like the first dishonored.
  •  There are two characters to play as now (Corvo Attano & Emily Kaldwin)
BaicunnPress Guess:
  •  Dishonored 2 will be the second presentation
  •  The world will be more open world (think GTA but probably smaller)
  •  The release delay is two fold. One, game was not released on time because online/ multiplayer was added. Two, release date was changed from 2017 to 12/30/16 to allow the game to be available for a 2016 Game of The Year award. 
Fallout 4 DLC: I imagine that we'll be getting some Fallout 4 DLC this year, and if they drop it on the market around E3 the time would line up so that it would be about midway to the 1 year anniversary. I'd also expect a possible announcement of 1 year anniversary DLC.

New Skyrim: This is a total shot in the dark, but it's been since 2011 since Skyrim was released. I think we're do for another.

New Wolfenstein: I'm making this guess only because there has been a Wolfenstein title every year since 2014. It seems to me that both "Old Blood" and "New Order" have done fairly well for themselves. It may just be that Bethesda has decided that Wolfenstein is popular enough and profitable enough to make it a cheap cornerstone title that always keeps then relevant and is a constant source of revenue. Remember that "out on a limb guess" I mentioned before.... Here is goes... I'd speculate that if there is a Wolfenstein announcement, there will be an offer for beta access to the next DOOM title.

What do you think? Am I right? Am I wrong? Let me know what you think on Facebook, Twitter, Google+, or in the comment section below. Thanks again for stopping by. I really appreciate your support. As a side note, I am working on a few ways to get more content out, and in different media forms. Stay tuned for more details. 

-Chali Baicunn

Thursday, January 28, 2016

EA Pulls Booth From E3

Hello! How's it going out there in the wild today! Seems that the seemingly unsinkable ship, that is EA is growing very concerned about their relationship with their community. If you've read my previous posts, you'll know that EA and I are not on the best of terms currently. I'm not going to go into my personal feelings about EA today, but instead want to talk about some HUGE E3 news involving EA. 

Amid the blowback of several failed title launches, and the presumed PR nightmare of a growing contempt amongst many gamers directed at EA over the quality and value of their products. EA has decided to pull their booth from E3 showroom floor. Instead EA has reported that they will be hosting an event at the Club Nokia venue outside of E3. This event will be called EA Play. Unlike E3 the event will be open to public from June 12 to the 14th. On June 12th in London, EA will be hosting a similar event as well.

On EA's official announcement page, they are reporting that live attendees will get hands on time with demos, along with competitions, special guests, and exclusive schwag. On top of public access, they are also reporting that they will be live streaming their press conference, new games, and behind the scenes content. Gamesbeat is currently reporting that an EA spokesman is quoted as saying,

"It’s an all-new event that puts our players first and creates a play experience built around them.  Play LA will be at Club Nokia at LA Live on June 12-14, and Play London will be at The Mermaid on June 12.  Both events will kick off with a live press conference and offer hands-on with our games, and more."


The press conference is currently scheduled to begin at 1PM PT on June 12, 2016. It's presumed that the Press Conference and events will be live streamed on there Twitch channel here. If you're interested in getting more details about the event and how to get tickets, you should go to the official EA announcement page here and sign up for email updates.

So what do you think? Is this just standard PR? Or do you think that EA may have turned a corner? I personally hope they have. Let me know what you think. Please share and follow on Facebook, Google+, and Twitter. Thanks for stopping by again, and as always I will see you later.

-Chali Baicunn

Wednesday, January 27, 2016

Midweek Breakdown - Tomb Raider Hits PC, Evo2016 Announcement, And More


Hello out there, and welcome back for another Midweek Breakdown. Where I throw some fun nerd news bits at your faces in a naive attempt to end your weekly purgatory. 

Scheduled to hit PC tomorrow (1/28) is Rise of the Tomb Raider. This title has been received well by gaming critics. With the capabilities of gaming PCs, this game is sure to stun on the platform. Sorry PS4 gamers, but you'll have to wait until the end before you can have a go.

If you enjoy ninjas that just happen to be adolescent mutated turtles, you might be very happy with the next bit of news. Unbeknownst to may people including myself, Platinum Studios in conjunction with Activism have been working on a TMNT game. The trailer just dropped. Not a lot of details available yet, but the game appears to be scheduled for a release this summer. Check out the video below:




Street Fighter V, Super Smash Bros. Melee, Mortal Kombat X, Guilty Gear Xrd -REVELATOR, and Ultimate Marvel vs. Capcom 3. Head over to the official site; here for more details.

IGN recently got their hands on the new trailer for Justice League vs Teen Titans. I recommend that you check it out.



That's about all the content for now, but stay check back in next Wednesday for more.

Thank you again for stopping. Please share if you liked what you read. I hope this made waking up a bit easier for you. If there's anything I missed or you have some feedback be sure to let me know via Twitter, Facebook, Google+, or in the comment section below. As always I'll see you later.

-Chali Baicunn

EA's Battlefront Update: Legit, PR Bullshit, Damage Control?

Hello and welcome back again! Thanks for stopping by. Brand new Star Wars Battlefront news just released, and oh boy is it good-ish news. I'm trying to be hopefully optimistic, but with the shit stain that EA keeps leaving in my life it's going to be hard to do. I have not hidden my feelings about this game. I have been more than disappointed. As an interesting side note, I did not lock down my PSN account, and over the weekend, myself and my 5 year old became the owners of the Season Pass. Although this was my fault and I do not expect any refunds, I am now $115 deep in this... So I'm going to keep posting on it, and calling out the bullshit when I see it, and give praise when it's deserved. With that said, this post and any future posts about Battlefront and it's Developer/ Publisher will be subjective, but I will present logical & possibly inflammatory arguments to support my opinion. You'll also see several times in my posts that I refer to EA and DICE interchangeably, and that's because EA owns DICE and so as a concept they are the same thing. So let's not delay any further and jump right into the post. 

Battlefront is finally getting an update today, and EA is being a little more transparent. All of the details are outlined on in a post titled "The Road Forward" written by Sigurlina Ingvarsdottir; Senior Producer for Star Wars Battlefront. And with this update comes a bit of renewed cynical optimism for me. I'm honestly not sure that EA/ DICE can save this title, as they are going to be restricted to what the engine can do. Also at this point, any of the changes asked for by the community are completely dependent on EA's ability to listen to it's audience.

First we'll start with the really bad. If you remember in last weeks Midweek Breakdown, I had mentioned that Battlefront Community Leader; Sledgehammer70, had congratulated the community in smashing the Christmas Holiday Community Challenge. He was so pleased to tease us with a special gift for the community, in the following post made on the Battlefront Community Page:

"Just before the holidays, we kicked off the first Star Wars Battlefront community event, where we asked you to play 500,000 hours as Han Solo and Luke Skywalker. 

Today, we’re happy to let the community know that you smashed the 500,000 hours played mark, playing over a total of 1.2M hours as Luke Skywalker and Han Solo between START and FINISH. Most impressive.


This achievement is worth a special reward that directly ties to Han Solo and Luke Skywalker. What could this reward be? In true Jedi fashion, it will be revealed in the coming update this month. You will want to look to Hoth to show the fruits of your labor once the January update has been released. Stay tuned to our official channels for more details."  

This tease left many in the community to speculate that the gift would be playable tauntauns. Well the wait is over. The update is coming today, and do you know what these def bastards gave us? Mother fucking Luke and Han themed outfits when playing as either on Hoth! Fucking really?! You know and I both know that the tease was masterful execution of PR bullshit.

To be fair though, there are more updates being released today. (Link to the release notes at the bottom of this post.) Along with some pretty significant balancing tweaks, we're also getting some well needed spawn adjustments. We can also now play Blast, Droid Run, Drop Zone, Hero Hunt, and Heroes vs Villains multiplayer modes on Raider Camp. This is the same map used in Tatooine Survival. EA also made the following promises in their announcement:

"In February, we will continue to add more free content for all players, including a new Survival mission on Hoth, and a brand-new Hoth multiplayer map that will support our larger game modes including Walker Assault, Supremacy, Fighter Squadron and Turning Point. Speaking of Turning Point, we are also excited to make this popular mode available on all maps that currently support Walker Assault and Supremacy in the February update.

In March, we will be adding another exciting new multiplayer map on Endor that will support Walker Assault, Supremacy, and Turning Point, and an additional Tatooine Survival map."

So it looks like we'll be getting a bit more free content. I believe these kinds of changes are great steps in the right direction. And I will even thank EA and DICE for do these things. But wait there's still more...

The other major parts of today's update have to do with adding private match functionality, Community Events, and Daily Challenges. I currently do not know how well or even the mechanics of private match making. I have so far been unable to find information on the number of players allowed, or game mode restrictions. I know people have been asking for it, but it does little for me as most of my friends have abbandoned this sinking wreck due to hollowness of the game. It's probably safe to say they won't be coming back just for private matches, a few maps, and some added balance.

Community Events and Daily Challenges are a whole other beast. Honestly this announcement makes me think that DICE/ EA are not really in touch with the realities of gaming. Especially when we look at what the follow section of their public announcement says:

"The introduction of Daily Challenges and Community Events. These are designed to rally the Community around certain goals and objectives, giving players the chance to earn credits and unlocks even faster. We'll have more news regarding Community Events and Daily Challenges in the days ahead."

Just let that sink in for second... If you've played Battlefront for any extended periods of time, you should realize that at some point credits become useless and stop adding any depth to the game. After unlocking ever gun and ever Star Card, the only thing to spend credits on are skins. As I and many other reviewers have pointed out, the skins are lazy and add nothing to the game. Many people have even argue that they may even take away from the game, as most of the alternative skins simple remove the helmet from the stormtroopers, and this is not ok with many a Star Wars fan. 

So we've established that more credits are kind of meaningless in the macro-scope of the game. Then if history repeats, and we assume that community rewards for completing challenges and events will be more character skins. So this equation would then apply:

 More Credits + More Skins = 0 Net Gain

This is speculation at this point. But it feels par for course when it comes EA and its subsidiaries, and is absolutely the dumbest way to reward people play for playing the game. It adds no depth or substance to the core game, and only pisses of those of us who purchased a over hyped product with high expectations. This shallow attempt at appeasement, will only further decrease interest. Thus setting up a scenario where EA cuts its losses and stops truly supporting the title.

The final bit of news released with the update announcement was details about the Season Pass DLC. As expected the DLC will be released quarterly, with expected releases in March, Summer, and Fall of this year, and one more release sometime in early next year. The following list and descriptions are taken directly from the update post:

"Star Wars™ Battlefront™ Outer Rim (March 2016) - Fight among the factories of Sullust and battle within Jabba the Hutt's palace on Tatooine
Star Wars™ Battlefront™ Bespin (Summer 2016) - It's hunt or be hunted in this action-packed experience set in the Cloud City of Bespin
Star Wars™ Battlefront™ Death Star (Fall 2016) – That’s no moon! One of the most iconic locations in the Star Wars universe makes its debut in Star Wars Battlefront.
Star Wars™ Battlefront™ Expansion Pack 4 – Title TBA (Early 2017) – We will have more details to share about this exciting new expansion pack in the coming months."

Many of these changes seem to indicate that EA and DICE are listened; at least some what listening to the community. But they've had since November to address these issues and have not. So why now? Is it because the swell of Christmas noobs that have beaten down the forums with complaints? Is it because of the hordes or vocal and disappointed reviewers? IDK...

EA ends their announcement with the following:

"At DICE, we're passionate about what we've created with Star Wars Battlefront, and are committed to supporting not only the game but all of our fans over the months ahead. We can’t wait to keep traveling through the galaxy far, far away, with all of you."

The above statement just really rubs me the wrong way. Yeah it's a great sentiment. It makes people feel warm and fuzzies. But, after personally witnessing at least a decade of EA's consumer abuse. In their slowly escalating extortion campaign of releasing what can only be described as underwhelming and incomplete titles with pay for DLC. Each proceeding title worse than the last, in content and in sales. It really just seems like EA and it's subsidiaries are seeing just how far they can push the line before gamers revolt.

So here are some parting thoughts for EA/ DICE: How many people in the Battlefront community have to tell you that they want substance, not skins? How many people have to complain about your lack luster performance before you supply their needs? And honestly you wouldn't be so bad if your marketing hype machine wasn't so good, and your business model so opaque. Again, I'll admit that you took baby steps today, but is it that you cannot provide for the wants your fan base due your inability to deliver? Or does your failure come from some morally abstract authoritarian concept that you alone may be the gatekeeper of the needs and wants of your customers? I'm personally leaning towards the latter. Your names have become synonymous with a concept of everything that is wrong with the gaming industry. If I'm wrong prove it! Own your mistakes, make good on your hype, and earn back the respect of not just your customers but the greater gaming community.

At this point, I'm a bit more hopeful. However, I'm not holding my breath. EA has screwed the pooch so far,  I can't expect much more for the fixes. And with that I'm done for now.


Thank you guys for stopping by. I really appreciate your suppose. So what do you think. Am I over reacting? Should I take it a bit easier? Let me know on Facebook, Twitter, Google+, or in the comments sections below. Please share, and as always, I will see you later. And as I said earlier you can expect more Battlefront content in the future. I'm going to beat this dead horse until it becomes a horse zombie, and starts trying to change other horses into zombie too. (Well that an excessively convoluted metaphor, but I think it works.)

-Chali Baicunn

Tuesday, January 26, 2016

2016 GDC Awards: The Nominees Are In

Hello people of the Internet! Thank you for stopping by! I hope that you're all having a fantastic day! Yesterday we talked about the Independent Game Festival Awards, and today I have a list of the nominees for the Game Developers Choice Awards. You'll see that even some of the nominees for the IGF made it into the running for the GDC. Hope you enjoy, and I'd like to get your feedback on the nominees.


The 16th annual Game Developers Choice Awards will be presented on March 16th starting at 6:30PM PT. The event will be hosted by Robin Hunick. Known for her work on Journey, Boom Blox, MySims, and The Sims 2. As well as being to co-organizer of the Experimental Gameplay Workshop at Game Developers Conference. This year both The Witcher 3 and Metal Gear Solid V managed to snag 4 nominations. Check out the whole list of nominees below. However, the nominees for the Lifetime Achievement, the Pioneer, and the Ambassador Awards have note been announced yet. Be sure to tune in at 6:30PM PT on Twitch (here) to watch the awards. Make sure you keep watching after the GDC Awards, as the IGF Awards are scheduled to start immediately after on the same channel.   


Game of the Year
Fallout 4 (Bethesda Game Studios / Bethesda Softworks)
The Witcher 3 (CD Projekt RED / CD Projekt)
Metal Gear Solid V (Kojima Productions / Konami)
Bloodborne (FromSoftware / Sony Computer Entertainment)
Rocket League (Psyonix)

Honorable Mentions: Her Story (Sam Barlow), Super Mario Maker (Nintendo EAD Group No. 4 / Nintendo), Undertale (Toby Fox), Splatoon (Nintendo EAD Group No. 2 / Nintendo), Life is Strange (Dontnod Entertainment / Square Enix)
 
Innovation Award
Her Story (Sam Barlow)
Super Mario Maker (Nintendo EAD Group No. 4 / Nintendo)
Undertale (Toby Fox)
Splatoon (Nintendo EAD Group No. 2 / Nintendo)
The Beginner’s Guide (Everything Unlimited Ltd.)
Honorable Mentions: Rocket League (Psyonix), Keep Talking and Nobody Explodes (Steel Crate Games) Cibele (Star Maid Games), Life is Strange (Dontnod Entertainment / Square Enix), Metal Gear Solid V (Kojima Productions / Konami)

Best Debut
Studio Wildcard (ARK: Survival Evolved)
Toby Fox (Undertale)
Moon Studios (Ori and the Blind Forest)
Moppin (Downwell)
Steel Crate Games (Keep Talking and Nobody Explodes)
Honorable Mentions: Asteroid Base (Lovers in a Dangerous Spacetime), Question (The Magic Circle) Thomas Happ (Axiom Verge), Dinosaur Polo Club (Mini Metro), MidBoss (Read Only Memories)

Best Design
Rocket League (Psyonix)
Metal Gear Solid V (Kojima Productions / Konami)
Bloodborne (FromSoftware / Sony Computer Entertainment)
Fallout 4 (Bethesda Game Studios/ Bethesda Softworks)
Splatoon (Nintendo EAD Group No. 2 / Nintendo)
Honorable Mentions: Her Story (Sam Barlow), Super Mario Maker (Nintendo EAD Group No. 4 / Nintendo), Undertale (Toby Fox), The Witcher 3 (CD Projekt RED / CD Projekt), Ori and the Blind Forest (Moon Studios / Microsoft Studios)

Best Handheld/Mobile Game
Lara Croft: GO (Square Enix Montréal / Square Enix)
Fallout Shelter (Bethesda Game Studios / Bethesda Softworks)
Downwell (Moppin / Devolver Digital)
Her Story (Sam Barlow)
AlphaBear (Spry Fox)
Honorable Mentions: Prune (Joel McDonald), The Room Three (Fireproof Games), Subterfuge (Ron Carmel and Noel Llopis), Pac-Man 256 (Hipster Whale and 3 Sprockets / BANDAI NAMCO), Sage Solitaire (Zach Gage), SteamWorld Heist (Image and Form), You Must Build a Boat (EightyEight Games)

Best Visual Art
Ori and the Blind Forest (Moon Studios / Microsoft Studios)
The Witcher 3 (CD Projekt RED / CD Projekt)
Star Wars Battlefront (DICE / Electronic Arts)
Bloodborne (FromSoftware / Sony Computer Entertainment)
Splatoon (Nintendo EAD Group No. 2 / Nintendo)
Honorable Mentions: Metal Gear Solid V (Kojima Productions / Konami), Rise of the Tomb Raider (Crystal Dynamics / Square Enix), Batman: Arkham Knight (Rocksteady Studios / Warner Bros. Interactive Entertainment), The Order: 1886 (Ready at Dawn / Sony Computer Entertainment), Everybody’s Gone to the Rapture (The Chinese Room / Sony Computer Entertainment), Fallout 4 (Bethesda Game Studios / Bethesda Softworks)

Best Narrative
Her Story (Sam Barlow)
The Witcher 3 (CD Projekt RED / CD Projekt)
Life is Strange (Dontnod Entertainment / Square Enix)
Undertale (Toby Fox)
The Beginner’s Guide (Everything Unlimited Ltd.)
Honorable Mentions: Everybody’s Gone to the Rapture (The Chinese Room / Sony Computer Entertainment), Fallout 4 (Bethesda Game Studios / Bethesda Softworks), Until Dawn (Supermassive Games / Sony Computer Entertainment), Cibele (Star Maid Games), Soma (Frictional Games)

Best Audio
Star Wars Battlefront (DICE / Electronic Arts)
Ori and the Blind Forest (Moon Studios / Microsoft Studios)
Everybody’s Gone to the Rapture (The Chinese Room / Sony Computer Entertainment)
Metal Gear Solid V (Kojima Productions / Konami)
Crypt of the NecroDancer (Brace Yourself Games)
Honorable Mentions: Fallout 4 (Bethesda Game Studios / Bethesda Softworks), The Witcher 3 (CD Projekt RED / CD Projekt), Life is Strange (Dontnod Entertainment / Square Enix), SOMA (Frictional Games), Bloodborne (FromSoftware / Sony Computer Entertainment), Splatoon (Nintendo EAD Group No. 2 / Nintendo)

Best Technology
Metal Gear Solid V (Kojima Productions / Konami)
The Witcher 3 (CD Projekt RED / CD Projekt)
Star Wars Battlefront (DICE / Electronic Arts)
Fallout 4 (Bethesda Game Studios / Bethesda Softworks)
Just Cause 3 (Avalanche Studios / Square Enix)
Honorable Mentions: Rise of the Tomb Raider (Crystal Dynamics / Square Enix), Batman: Arkham Knight (Rocksteady Studios / Warner Bros. Interactive Entertainment), Splatoon (Nintendo EAD Group No. 2 / Nintendo), Super Mario Maker (Nintendo EAD Group No. 4 / Nintendo), Halo 5: Guardians (343 Industries / Microsoft Studios)

Thanks again for stopping by! What do you think? Do you agree, do you not? Let me know on Twitter, Facebook, Google+, or in the comment section below. I'm currently getting everything organized, so that I can bring you more content with more substance. Make sure you share if you like what you see, and I hope to see you back here in the future.

-Chali Baicunn

Monday, January 25, 2016

IGF: Let's Talk Indie Awards


Hello and thanks for stopping by! Hope the internet is working in your favor today! Today, I want to raise awareness about the Independent Games Festival Awareness. Let's be honest; indie games don't get much press, and to be fair some indie titles suck. (Just putting that out there.) The IGF Awards are a great way to start looking for the next great indie titles that don't suck.

The competitors have been thinned from the original 750 into 7 distinct categories by 400 industrial insiders. Up for grabs is over $50,000 in prizes plus $30,000 for the Seumas McNally Grand Prize. Check out the following list of the nominees and honorable mentions taken directly from igf.com. The 18th Annual IGF Awards will be hosted March 16th from the Moscone Convention Center in San Francisco, immediately following the Game Developers Choice Awards. Be sure to tune on Twitch via the live stream found here on March 16th starting at 6:30PM PT to watch both the Game Developers Choice Awards and 18th Annual IGF Awards.

(The following is taken directly from the IGF Announcement page)

Excellence in Visual Art

Honorable Mentions: Forkride Grilltime Sloth (Black Pants Game Studio [Sebastian Stamm]); Epistory - Typing Chronicles (Fishing Cactus); Kingdom (noio & Licorice); Alto's Adventure (Snowman); Future Unfolding (Spaces of Play); Astroneer (System Era Softworks)

Excellence in Narrative

Honorable Mentions: Oxenfree (Night School Studio); Orion Trail (Schell Games); Cibele (Star Maid Games); Contradiction  (Tim Follin / Baggy Cat Ltd); The Writer Will Do Something (Tom Bissell and Matthew S. Burns)

Excellence in Design

Honorable Mentions: Gang Beasts (Boneloaf); Imbroglio (Michael Brough); Duskers (Misfits Attic); Chaos Reborn (Snapshot Games); TIS-100 (Zachtronics); Soft Body (Zeke Virant)

Excellence in Audio

Honorable Mentions: Heart Forth, Alicia (Alonso Martin); The Beginner's Guide (Everything Unlimited Ltd.); Gnog (KO_OP); Oxenfree (Night School Studio); Kingdom (noio & Licorice); Inside My Radio (Seaven Studio)

Nuovo Award

Honorable Mentions: Enough (cabbibo); Sentree (Glitchnap); Affordable Space Adventures (KnapNok Games and Nifflas' Games); Vignettes (Pol Clarissou, Armel Gibson); Future Unfolding (Spaces of Play); Sage Solitaire (Zach Gage); TIS-100 (Zachtronics)

Best Student Game

Honorable Mentions: Anarcute (Anarteam); Gathering Sky (A Stranger Gravity); Not Everything is Flammable (DAM: David Shiyang Liu, Alex Hu and Mac Lotze); FAR (Mr. Whale's Game Service); Sumer (Studio Wumpus); Bad Blood (Winnie Song)

Seumas McNally Grand Prize

Honorable Mentions: The Beginner's Guide (Everything Unlimited Ltd.); Panoramical (Fernando Ramallo & David Kanaga); Affordable Space Adventures (KnapNok Games and Nifflas' Games); Twelve Minutes (Luis Antonio); Oxenfree (Night School Studio); That Dragon, Cancer (Numinous Games); Cibele (Star Maid Games); Soft Body (Zeke Virant)

I am personally interested in checking out several of these titles. I've included a short list of games that I will be checking out in the future. I've also included the descriptions that were submitted with the entries into the IGF Awards:

Her Story:
Her Story is a crime fiction game for PC, Mac and iOS that takes place entirely on the desktop of a 90s era police computer. Players search through a database of interview room video footage to piece together the story of a woman questioned seven times by the police.




Darkest Dungeon:
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, famine, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?




Oxenfree:
Oxenfree is a single player adventure game that's equal parts coming-of-age tale and supernatural thriller. You play as Alex, a bright, rebellious teenaged girl who brings her new stepbrother Jonas to an overnight party on a decommissioned military island. The festivities are framed by a dangerous sneak to a forbidden beach, celebrating with friends and navigating prickly situations with enemies. But the night takes a horrifying turn when you unwittingly open a ghostly rift spawned from the island's cryptic past. How you deal with these events, your peers, and the ominous creatures you've unleashed is up to you.




Thanks again for stopping by. Keep dropping by for more updates on all things nerdy. If you think something isn't getting enough coverage, hit me up on twitter or using the contact form on the home page. As always, please share and comment, and I hope to see you in the future.

-Chali Baicunn