Showing posts with label COD. Show all posts
Showing posts with label COD. Show all posts

Wednesday, April 26, 2017

CoD: WWII - What We Know & Live Stream Event *Updated


Ello ello, and happy fucking hump day to you fine readers. I hope you're having a good day. In the news today is Activision's CoD: WW2 livestream event scheduled to start at 1PM EDT today. Before the stream starts, I figured we'd what information is out there right now. 

*Update/ Edit: This post has been updated. The Twitch live stream was replaced with the video of the event, and the official trailer has been added. 

Thanks to a thread from reddit, we have the following screen shots. According to redditor, the screen shots were lifted from the official CoD website.

Cofounder of Sledgehammer Studio, Studio Head; Michael Condrey put out the following video via Twitter, to announce a release in November, and the live stream event.

Lucky for us, there was a bit of a SNAFU regarding marketing material being released before Activision could do their live stream event. The following pic was obtained from reddit:

In case you don't want to zoom into the photo to read the details they're quoted below:

Call of Duty returns to its roots with Call of Duty: 
WWII–a breathtaking experience that redefines World War II for a new gaming generation. Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty combat, the bonds of camaraderie, and the unforgiving nature of war against a global power throwing the world into tyranny.

The Definitive World War II Campaign Call of Duty: 
WWII tells the story of an unbreakable brotherhood of common men fighting to preserve freedom in a world on the brink of tyranny. Players enlist in a gritty intense journey through the battlegrounds of war. The campaign features bold, lifelike visuals with the kind of blockbuster cinematic authenticity that only Call of Duty can deliver.

Boots on the Ground Multiplayer Call of Duty: 
WWII multiplayer engages players grounded, fast-paced combat across many of World War II’s most iconic locations. Players will also enjoy exciting new ways to interact and socialize with their friends and the Call of Duty community.

High-Octane Co-Operative Call of Duty: 
WWII’s co-operative mode unleashes a new and original story. Play with your friends in this next-level standalone game experience full of unexpected, adrenaline-pumping moments.

Pre-Order and get access to the Private Beta

Down below is the live stream of the event. I hope you all enjoy!





How do you feel about a new CoD? Are you down, or are you done at this point? Please let me know, I'm interested in your thoughts. Thanks for stopping by again. As always I appreciate the support. I know it's a short post, but I hope you had a good time. 

-Chali Baicunn

Friday, April 21, 2017

The Breakdown: StarCraft, Titanfall, COD, & More


Ello ello. Welcome back to BaicunnPress! Thank you for stopping by. It's a fantastically rainy day outside where I'm at. I hope you beautiful bastards are having a great day. It's Friday so let's get into The Breakdown.

Good news everybody! What's better than sunshine unicorns and nyan cats?...Free games, of course.

While they are working on StarCraft Remastered, Blizzard wants to keep the game brooding in our hearts and minds. To insure their psy-ops campaign is successful, Blizzard has released the original StarCraft with the Brood War expansion for free. They are calling it StarCraft Anthology. Based on the latest patch notes, they've ironed out some bugs that come with trying to play a nearly 20 year old game on a modern pc, along with some upgrades in matchmaking. Patch notes are here and download are available here. Also more StarCraft news should be unlocked on their official site on Thursday.

The day after the new shit drops on the StarCraft site; new Titanfall 2 will have a new DLC drop. Starting on Tuesday; 4/25, Respawn is set to launch 2 new maps, bringing back the Marked for Death gamemode, and adding the M.R.V.N. faction. It's rumored that we may even see a new Titan released.



In an antithetical twist, Activision has announced that they a releasing a new COD (surprise!?). It appears that this time around Sledgehammer is going back to the glory days of World At War with COD: WWII. Activision has announced a live stream event to start here at 1PM EDT on Wednesday; 4/26.

Since we're talking about publishers grasping at straws and DLC; EA released a full length trailer for Star Wars: Battlefront 2 at Star Wars Celebration. During the keynote talk EA/ Dice made comments inferring that there would be more options, a campaign, and no season pass DLC. Later further comments were made muddling facts by rephrasing to state, that there is not, not going to be pay for DLC. So who really fucking knows if consumers are going to get screwed again or not. I'm pessimistically optimistic, but I won't be pre-ordering this go round.


The world was given a Star Wars: The Last Jedi taser trailer. The trailer did present a bit of a kerfuffle with some fans, as Kylo Ren's mangled mug getting some cinematic cosmetic work. If you look closely you'll see that the gigantic Tyrion-esque scar has been downsized and migrated, becoming one of those badass brow to check eye scars. I guess the New Order has a pretty badass insurance plan.



While on the topic of the oddly grotesque, the English dub of Attack On Titan season 2 drops on Adult Swim tomorrow night.


In the same hyper japanese vein, Bandai Namco, has announced their newest game; Code Vein. It appears to be one part Dark Souls and two parts anime. The project is being directed by Hiroshi Yoshimura of God Eater's fame. Running on the Unreal 4 engine, this vampire based RPG is likely to attract a fan base quickly when it releases in 2018.

Vampires, aliens, and crazy shit oh my. Running on the heels of a successful 6 episode run in 2016, the X-Files is returning again for a 10 episode. Set to go to season in 2017-18.

In other fanboy pleasing news, Steven Universe is returning May 5th. The news comes straight from Cartoon Network via their Twitter account. To help make the announcement, Cartoon Network released a teaser trailer.  



And rounding out the break down, Nintendo has announced that they are discontinuing the NES Classic. If you're wanting to add this game to your collection, time is running out; as the current production cycle will be it's last. But have no fear, as it is widely rumored that like their very own savior of Hyrule, Nintendo will be releasing an SNES Classic soon.

Thank you again for stopping by BaicunnPress. I hope you have a fucking awesome weekend. I'm headed out this evening for the MTG Prerelease. Crossed fingers for good pulls. Stop by next Friday for another Breakdown. I'm currently working on a few different projects and trying to tighten up my workflow so that I can get more content out to you guys faster. If you have any suggestions, please let me know. 

-Chali Baicunn

Friday, July 15, 2016

Is Call of Duty's Narrow Skill-Gap Ruining Multiplayer Gaming?


I've heard it said that games like Call of Duty just don't require enough skill to be considered ''hardcore,'' mostly due to their very narrow skill gap, and that developers need to stop pandering to ''casual'' players so that they'll learn how to play more complex games. Just the other day I watched a Youtube video in which a gamer decried the fact that Call of Duty has killstreaks, a ranking system, customizable loadouts, random spawn points, and gadgets that kill instantly, which - in his very popular opinion - allow unskillful players to have a better chance at beating skillful ones, thus destroying a balanced gameplay experience. It is also hypothesized that the reason Call of Duty: Infinite Warfare's trailer stands at almost three million dislikes compared a few hundred thousand likes is also due to this pandering to ''filthy casuals'' and neglecting Call of Duty's hardcore roots, which are steeped in a more grounded and realistic archetype.

Even game developers have come out and protested against Call of Duty's domination of the FPS market. They say that because Activision is in charge of the #1 FPS franchise, they have the power to dictate gamers' expectations; and as long as Infinity Ward and Treyarch continue to make these chaotic, unrealistic, unstructured Call of Duty games, it'll be a long time before a truly hardcore FPS franchise can gain a major following because gamers have become spoiled. Call of Duty just doesn't have enough complexity to require that players go through a learning phase and master the game's mechanics. Instead, according to developers and gamers alike, Call of Duty just has too much randomness and too many unnecessary variables involved that narrow the skill gap.


Now, if I were to ask most Call of Duty players if they think the game requires skill, I think they would say it absolutely does - at least a little bit. Call of Duty's gameplay mechanics primarily revolve around quick reflexes; it definitely takes skill to manage your movement, aim, and observation of the environment during battles that last literally one to two seconds. Truth be told, just about every modern FPS functions in this frenzied manner. As soon as one player sees another, they either have the physical prowess to dispatch their opponent in an instant, or they're probably dead. So what makes a game like Battlefield strategically superior to Call of Duty? ''It's the killstreaks and ridiculous weapon loadouts that make Call of Duty cheap, and also the random spawn points.'' Ah yes, in this area Battlefield is far superior to Call of Duty....

...Except it isn't, because Battlefield also has customizable loadouts. It may be a more structured loadout system due to the basic classes, but killing enemies is just as frantic and instantaneous, regardless of which weapon you're using. And aren't vehicles like tanks, jets, and helicopters the same as killstreak rewards? Actually, isn't Call of Duty even more skill-based because it requires that players actually prove themselves worthy of an attack chopper or airstrike, whereas Battlefield randomly plops these items around the map? Come to think of it, Battlefield also drops .50 caliber sniper rifles and rocket-launcher emplacements around each map for anyone lucky enough to grab them first. How is this more skill-based than Call of Duty?


To be fair, the primary complaint regarding random spawn points in Call of Duty is that players appear right in the midst of unsuspecting enemies, and are able to get kills without anyone even being aware of their presence. This is a very fair complaint; I've experienced it firsthand on numerous occasions. The thing is, Battlefield has a much worse problem (and no, I'm not just referring to these same random spawns). Because the maps are so large, players are prone to sneak up on each other very easily, simply because no one can keep track of such a large environment at all times. And if you're not being sneaked up on, you're being sniped from someone on a tower five miles away. Be honest, Battlefield is even more cheap than Call of Duty at times.

But I've just got to address this fabled ''skill gap'' that everyone says has been narrowed by Call of Duty. Firstly, even developers will admit that a certain amount of randomness in their games is necessary to maintain balance; otherwise, more experienced players (in regards to both knowledge of the game and also physical prowess) would always dominate less-experienced players. Luck, they say, also helps curb the problem of games simply becoming mathematically-solvable equations, rather than varied, strategically-engaging experiences.


Secondly, rewarding skillful players with more weapons, gadgets, and abilities through leveling up doesn't narrow the skill gap; it widens it. Getting three kills in a row and then being rewarded with yet another useful asset is more of an exclusive snowball effect than an all-encompassing pooling-together of players' skill. It alienates less skillful and dedicated players all the more by elevating those who have succeeded even higher above the rest.

Thirdly, the so-called skill-gap exists for two reasons: Veteran players become more knowledgeable than noobies about each map's layout and how the game works, not to mention they get to hone their reflexes and master the game's mechanics over a long period of time. But if developers simply chose to make their games revolve around pure strategy rather than physical prowess, and empowered all players with access to exhaustive knowledge about every facet of the game rather than making them learn it all themselves, games would be both perfectly balanced and also very strategically engaging for everyone involved. We wouldn't have to have ''veterans'' versus ''noobs,'' and we wouldn't have to narrow the skill gap through randomness and luck.

A game's complexity ultimately boils down to how much it includes players in the decision-making process of play. As long as developers keep this in mind, they won't have to worry about realism or being ''hardcore'' versus ''casual.'' We gamers simply want a gameplay experience that's fun to play on its own merits.


- Ponstory Games