Showing posts with label Xbox One. Show all posts
Showing posts with label Xbox One. Show all posts

Wednesday, April 26, 2017

CoD: WWII - What We Know & Live Stream Event *Updated


Ello ello, and happy fucking hump day to you fine readers. I hope you're having a good day. In the news today is Activision's CoD: WW2 livestream event scheduled to start at 1PM EDT today. Before the stream starts, I figured we'd what information is out there right now. 

*Update/ Edit: This post has been updated. The Twitch live stream was replaced with the video of the event, and the official trailer has been added. 

Thanks to a thread from reddit, we have the following screen shots. According to redditor, the screen shots were lifted from the official CoD website.

Cofounder of Sledgehammer Studio, Studio Head; Michael Condrey put out the following video via Twitter, to announce a release in November, and the live stream event.

Lucky for us, there was a bit of a SNAFU regarding marketing material being released before Activision could do their live stream event. The following pic was obtained from reddit:

In case you don't want to zoom into the photo to read the details they're quoted below:

Call of Duty returns to its roots with Call of Duty: 
WWII–a breathtaking experience that redefines World War II for a new gaming generation. Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty combat, the bonds of camaraderie, and the unforgiving nature of war against a global power throwing the world into tyranny.

The Definitive World War II Campaign Call of Duty: 
WWII tells the story of an unbreakable brotherhood of common men fighting to preserve freedom in a world on the brink of tyranny. Players enlist in a gritty intense journey through the battlegrounds of war. The campaign features bold, lifelike visuals with the kind of blockbuster cinematic authenticity that only Call of Duty can deliver.

Boots on the Ground Multiplayer Call of Duty: 
WWII multiplayer engages players grounded, fast-paced combat across many of World War II’s most iconic locations. Players will also enjoy exciting new ways to interact and socialize with their friends and the Call of Duty community.

High-Octane Co-Operative Call of Duty: 
WWII’s co-operative mode unleashes a new and original story. Play with your friends in this next-level standalone game experience full of unexpected, adrenaline-pumping moments.

Pre-Order and get access to the Private Beta

Down below is the live stream of the event. I hope you all enjoy!





How do you feel about a new CoD? Are you down, or are you done at this point? Please let me know, I'm interested in your thoughts. Thanks for stopping by again. As always I appreciate the support. I know it's a short post, but I hope you had a good time. 

-Chali Baicunn

Friday, April 14, 2017

The Breakdown: Attack On Titan, Project Scorpio & More

Ello ello, and good day to you. Welcome back to BaicunnPress. It's Friday and I haven't murdered a single person yet; so I'd argue it's shaping up to be an alright week so far. If you're new here, The Breakdown, is a quick recap of nerd news you need to know about. (Usually delivered with an er of cheesiness and sarcasm.) I'll stop wasting, and let's jump into The Breakdown.

In case you've been out on expedition in the wilderness with the Scouts; Attack On Titan has returned. Season 2 first aired on April 1st, and is currently streaming with subtitles on Funimation, Crunchyroll, and Hulu. If you hate reading subs and you've already Adult Swim will be airing the English dub starting on April 22. I'm a bit of purist on this front, but screw it; it's been 2.333333 years since the last english dub episode of season  1 aired for the first time. Crossed fingers that production isn't delayed for season 3, as season  2 will only contain 12 episodes. 


While on the topic of possible disappointments, we have some more info regarding Microsoft's Project Scorpio. That may seem like a bit of cheap shot, but I'm skeptical that this mid generation upgrade is going to stop Microsoft from continuing to get its ass kicked by Sony. The specs of Scorpio are impressive for a console, as you can see in the infographic below. Impressive though they are, the projected cost is somewhere between $400 and $700, and this is likely to be an issue.


In other self-saving attempts; Microsoft with its sights on boosting user experience, has announced that they will soon be offering  cross-platform gaming and Steam style refunds for pc and Xbox game purchases. Currently there's not a lot of details, but I believe these are positive changes.  

Moving in the opposite direction of Microsoft. Germany's Landesmedienanstalt (Germany's media regulatory body) shits on user experience. In a ruling announced recently, YouTube and Twitch streamers are now considered "broadcasters", and subject to government licensing for any stream with more than 500 viewers. This licensing can cost multiple thousands of euros. The current licensing ruling is being considered only temporary, as the German government admitted that the law is outdated. Originally created to target radio and TV broadcasters. It'd be interesting to know how this ruling could apply podcasts.

In a whole 2 dicks one internet moment, Atlus also recently decided to go after Persona 5 streamers. Threatening bad things for any streamers that stream past the in game date of July 7. They go on and on about their Japanese Masters and what not to do, to avoid angering these faceless nameless overlords, in a post on their site. Down below is a screen cap (selecting the image will enlarge it. Also there's a joke in previous sentence, somewhere):


Since we're discussing out of touch developers; Earlier this month Gearbox announced that they'd be teaming up with the much despised  key reseller, G2A. In the announcement it was revealed that G2A would have exclusive  selling rights for the launch of Bulletstorm: Full Clip Edition, and fans of franchise quickly lost their shit. Due to the backlash, Gearbox laid out changes in business practice that G2A would have to start putting in place within 24 hours. Well that shit went sideways, and Gearbox  began pulling their support from G2A. After a bit more dick measuring the 2 parties have officially ended their relationship with Gearbox pulling out of their deal with G2A all together.

Before this thread is brought to a close, I want to leave you with some important PSAs:

As mentioned in a previous post, a BattleFront 2 ad trailer leaked below:



The Thor: Ragnarok teaser trailer dropped:



A reminder for you MTG players out there. The new Amonkhet set drops on 4/22. So now is the time to hit up your local card shops to check for pre- release events. Wizards of the Coast has a convenient tool HERE to help you find a pre-release event near you. 



Last but not least, this week is Star Wars Celebration in Orlando, FL. If you're interested in checking out any of the panels, the official Star Wars YouTube channel has them running HERE

Thanks again for stopping by. I hope you enjoyed the content. As always I appreciate your support and feedback. The Breakdown will be posted up every Friday. Monday's UAS education post will be repaired and returned back to the blog this weekend. That's all for now, and I will see you next time.  

-Chali Baicunn  

Tuesday, November 1, 2016

Titanfall 2: Bang Bang... The War Of 2 Titans Has Begun

Ello Ello! Thanks for stopping by today. I hope your Tuesday isn't too shit, and that your Halloween weekend festivities were full of booze, frivolity, with extra dose of slutty halloween costumes. (Slutty pirate hookers are a personal favorite of mine.) With all that was going on, I have to ask, "What in the actual fuck is going on with Titanfall 2's release?"

*FULL DISCLOSURE* I have not tracked the release of Titanfall 2. This is a bit of 2 parter; 1) I only played Titanfall a handful of times. 2) I don't know any Titanfall fanboys. *Correction, I don't know anyone who has such a raging hard on for Titanfall, that they use every opportunity they have to extol the virtues of the title. The only reason I found out about the release date was because the following launch trailer was at the top of my YouTube feed:



After watching the launch trailer, I had to know more... As I have stated in several Star Wars Battlefront posts; I'm a sucker for the alluring ways of cinematic trailers produced by EA's militant propaganda machine (Marketing Department). But I digress.

When we of The Order of The Internet, don't know stuff, we go to our "facts guy". Normal people call it Google (We know it as god like, semi-eternal, mystical figure, that knows and sees all... Even that midget clown porn you were looking at after that whole "scary clown thing" got started). Google showed me the following footage from Vikkstar123:



Naturally at this point, I'm interested. So I seek Google's wise council further. Pearing into the ether, I find that not only is Titanfall2 launching on Xbox One, but it's also launching in parallel with PS4 and PC. In fact, I was a bit taken aback. How could it be that EA would somehow break exclusivity with Microsoft? Seems way too consumer oriented for EA. I watched another gameplay video (see below).





What's this... Single Player Campaign? And it's suppose to be "compelling"?... Nope I don't believe it. It can't be. The publisher of Battlefront and Battlefield: Hardline is going to release a completed game with a proper single player story.... I don't trust it. Read a bit more.... No season pass?.... What? No day one DLC?... I verified that it's an published EA game.  Alright so I'm seriously interested at this point, but I know better than to trust an EA game. If this title is so above the standards usually set by EA, what's multiplayer experience going to be. (BTW, thank you StoneMountain64 for the beta montage.)



Alright. Fuck it, I think I'm sold. Little more Googling, and found out Titanfall 2 was releasing on 10/28... screeching breaks... da fuck!... (I started writing this mid-day on 10/28,) Where the hell is all of the fan fair? Where's the hype I'm accustomed to from EA? Hype is like their thing. It's their lifeblood. And now they're launching a AAA FPS between their blockbuster Franchise and Activision/ Infinity Ward's blockbuster without a whole lot of normal EA PR. What the hell are they thinking? Are they trying to kill this young franchise? 

Then I see it, and why I hadn't before is beyond me. There is an explanation for all of these shockingly non-EA things. And even for this really bizarre release date. It really is simple; SPITE. One of the most basic human emotions, that empowers and emboldens the most hardened of FPS gamers. It's the emotion that makes killing the guy who killed your friends, better than actually having friends.It's that spice in life that seems to make everything task, feel, and appear better.

Are you still confused?...

Titanfall and Titanfall 2 were created by Respawn Entertainment. If that name sounds familiar, and you don't know why, here's some screen grabs from Wikipedia to refresh your memory:



From where I'm sitting it appears that Respawn has decided, and EA agrees; Titanfall 2 will be a direct competitor to Infinite Warfare. With the bad blood in the water between the Activision/Infinity Ward and Respawn, and so many COD fans becoming more and more unhappy with the franchise. This new war of titans is likely to get interesting.

Thanks again for stopping by today. Still working to get the lost content over the last couple of months back up. I appreciate all of your support. What do you think? Is this a just bad timing? Or is this something more deliberate? Make sure to let me know. Also don't forget BaicunnPress.com and RUM Gaming are teaming up for Extra Life this Saturday. Be sure to show your support and donate, or start/ join a team and participate. 

-Chali Baicunn

Friday, July 15, 2016

Is Call of Duty's Narrow Skill-Gap Ruining Multiplayer Gaming?


I've heard it said that games like Call of Duty just don't require enough skill to be considered ''hardcore,'' mostly due to their very narrow skill gap, and that developers need to stop pandering to ''casual'' players so that they'll learn how to play more complex games. Just the other day I watched a Youtube video in which a gamer decried the fact that Call of Duty has killstreaks, a ranking system, customizable loadouts, random spawn points, and gadgets that kill instantly, which - in his very popular opinion - allow unskillful players to have a better chance at beating skillful ones, thus destroying a balanced gameplay experience. It is also hypothesized that the reason Call of Duty: Infinite Warfare's trailer stands at almost three million dislikes compared a few hundred thousand likes is also due to this pandering to ''filthy casuals'' and neglecting Call of Duty's hardcore roots, which are steeped in a more grounded and realistic archetype.

Even game developers have come out and protested against Call of Duty's domination of the FPS market. They say that because Activision is in charge of the #1 FPS franchise, they have the power to dictate gamers' expectations; and as long as Infinity Ward and Treyarch continue to make these chaotic, unrealistic, unstructured Call of Duty games, it'll be a long time before a truly hardcore FPS franchise can gain a major following because gamers have become spoiled. Call of Duty just doesn't have enough complexity to require that players go through a learning phase and master the game's mechanics. Instead, according to developers and gamers alike, Call of Duty just has too much randomness and too many unnecessary variables involved that narrow the skill gap.


Now, if I were to ask most Call of Duty players if they think the game requires skill, I think they would say it absolutely does - at least a little bit. Call of Duty's gameplay mechanics primarily revolve around quick reflexes; it definitely takes skill to manage your movement, aim, and observation of the environment during battles that last literally one to two seconds. Truth be told, just about every modern FPS functions in this frenzied manner. As soon as one player sees another, they either have the physical prowess to dispatch their opponent in an instant, or they're probably dead. So what makes a game like Battlefield strategically superior to Call of Duty? ''It's the killstreaks and ridiculous weapon loadouts that make Call of Duty cheap, and also the random spawn points.'' Ah yes, in this area Battlefield is far superior to Call of Duty....

...Except it isn't, because Battlefield also has customizable loadouts. It may be a more structured loadout system due to the basic classes, but killing enemies is just as frantic and instantaneous, regardless of which weapon you're using. And aren't vehicles like tanks, jets, and helicopters the same as killstreak rewards? Actually, isn't Call of Duty even more skill-based because it requires that players actually prove themselves worthy of an attack chopper or airstrike, whereas Battlefield randomly plops these items around the map? Come to think of it, Battlefield also drops .50 caliber sniper rifles and rocket-launcher emplacements around each map for anyone lucky enough to grab them first. How is this more skill-based than Call of Duty?


To be fair, the primary complaint regarding random spawn points in Call of Duty is that players appear right in the midst of unsuspecting enemies, and are able to get kills without anyone even being aware of their presence. This is a very fair complaint; I've experienced it firsthand on numerous occasions. The thing is, Battlefield has a much worse problem (and no, I'm not just referring to these same random spawns). Because the maps are so large, players are prone to sneak up on each other very easily, simply because no one can keep track of such a large environment at all times. And if you're not being sneaked up on, you're being sniped from someone on a tower five miles away. Be honest, Battlefield is even more cheap than Call of Duty at times.

But I've just got to address this fabled ''skill gap'' that everyone says has been narrowed by Call of Duty. Firstly, even developers will admit that a certain amount of randomness in their games is necessary to maintain balance; otherwise, more experienced players (in regards to both knowledge of the game and also physical prowess) would always dominate less-experienced players. Luck, they say, also helps curb the problem of games simply becoming mathematically-solvable equations, rather than varied, strategically-engaging experiences.


Secondly, rewarding skillful players with more weapons, gadgets, and abilities through leveling up doesn't narrow the skill gap; it widens it. Getting three kills in a row and then being rewarded with yet another useful asset is more of an exclusive snowball effect than an all-encompassing pooling-together of players' skill. It alienates less skillful and dedicated players all the more by elevating those who have succeeded even higher above the rest.

Thirdly, the so-called skill-gap exists for two reasons: Veteran players become more knowledgeable than noobies about each map's layout and how the game works, not to mention they get to hone their reflexes and master the game's mechanics over a long period of time. But if developers simply chose to make their games revolve around pure strategy rather than physical prowess, and empowered all players with access to exhaustive knowledge about every facet of the game rather than making them learn it all themselves, games would be both perfectly balanced and also very strategically engaging for everyone involved. We wouldn't have to have ''veterans'' versus ''noobs,'' and we wouldn't have to narrow the skill gap through randomness and luck.

A game's complexity ultimately boils down to how much it includes players in the decision-making process of play. As long as developers keep this in mind, they won't have to worry about realism or being ''hardcore'' versus ''casual.'' We gamers simply want a gameplay experience that's fun to play on its own merits.


- Ponstory Games

Wednesday, July 6, 2016

Battlefront After Bespin DLC: Part 2 - So Fucking Done! There Is No Hope For This!

Good morning you beautiful bastards! Thank you for stopping by the blog today. I hope that you've all gotten through the weekend's festivities with your limbs, property, and pride intact. I do apologize for the delay of this post. In Part 1 I asked current players what they thought about the game after the release of the Bespin DLC and the accompanying patch. This post will be my opinions and views about the game up this point. This will be the last post I make about Battlefront unless some very substantial changes are made.

Where to start.. Where to start... Well I guess I'll talk about the good first. Lobby wait times seem to minimal. I'm playing on PS4, so it may be bad on another platform. Game mechanics seem more balanced, but honestly "balance" is completely subjective sans a weapon or ability that's completely OP. Bespin maps are fun, but I found that every match on Carbon Freezing Chamber seemed to devolve into a game of "which team has more dioxin grenades?" At first, it was fun, and then the shit just wore on, and on, and on. The addition of new weapons was nice...

So to the not so good parts. Primarily, this game is more of a bitter disappointment than Jar Jar Binks. If that's not a scathing indictment of the shallow and hollow husk that this game is. Fucking seriously! This shit is the Kim Kardashian of video games. It starts of all pretty, then after spending some time with it, you're just like, "Why the fuck do people care that you exist? You provide nothing of any substance." I just don't get it. Hut Contracts... Meh... Good thought, but fucking terrible execution. Objectives don't always get counted. Then you have to enter playlists in order play DLC specific maps. I'm not sure if this is an attempt to obscure what would be entirely empty lobbies, or if some how DICE and EA have both forgotten that "game type" lobbies are a thing in other games. Ugh, and there's still no real/ terribly interesting solo play. By now, I was hoping that maybe.. just maybe, EA would have offered some kind of appeasement token. Throw us a fucking bone here. Something, anything.. Shit I'm not terribly picky. As long as the shit is entertaining and actually functional... I think I'd be okay with that. And who the fuck at Disney is signing off on these licenses?

It just fucking now hit me. I don't know why I was blind to it before. This is kind of off topic, but it just may explain the flaccid performance of this game. The relationship between EA and Disney seems to have that oddly calm Steve Jobs and Bill Gates feel to it.

In this story Disney is Steve Jobs and EA is Bill Gates. they're both basically fucking assholes pretending to be innovators, while creating derivative tripe because, well this is 'Merica and we seem to really love that shit 'round here. Disney more or less gave EA's R&D a literal dick load of money by licensing the use of the Star Wars franchise, much like Apple did with Microsoft and DOS. And when Disney isn't looking, EA is over in the corner finishing the development on the new game engine that was suppose to be powering Battlefront. They more or less rushed the product to market, and the title says Star Wars, so it was certainly going to sell. Now that EA has finally polished their dev work, and is about to launch a full title under Battlefield 1 which seems to show more promise (a pretty substantial amount more that Battlefront). In the end, Disney will probably become a bigger asshole, and will have a nervous break down, and then maybe get cancer after investing heavily in portable music device and 3D animation (I'm leaving out the death part because it seems a bit too insensitive?..). And fucking EA is just gonna keep on going, not giving fuck, and doing whatever they want. And people are still going to buy their shit because.. well, I don't know why. Maybe because of the hypetrain, engineered and driven by the zealous and militant marketing wing of EA. Maybe I'm wrong, but seriously, Disney, I'd dump EA if I were you.

So, after my long winded, esoteric, and dare I say angst-y diatribe, here are my final thoughts on Battlefront  This game was over-hyped. EA toyed with our emotions and our money (which Big Perm would argue that they're the same thing.) The community seems to be desperate for someone or something to save them, or just put them out of their misery. Seriously, if you put any kind of thought into buying this game... Don't! It's a hollow excuse for a game, and sucks the testicles of a medium sized equine usually used for the carrying of goods and people in dry harsh environments.

So what do you think? Am I right? Am I wrong? Have I been unfair? Let me know. As always, thank you for stopping by the blog. Don't forget to follow on Twitter at @BaicunnPress. I'll have a post up in the very near future with a video interview I did with Rick, the US Community Leader for Warhorse Studios.

I'll see you soon.

-Chali Baicunn

Friday, July 1, 2016

Battlefront After Bespin DLC: Part 1 - What Players Think About The Game In It's Current State

Ello ello poppets! Thanks for stopping by today. If you are a regular reader of the blog, then you'll know that I have been quite critical of Battlefront and EA. With the release of Bespin DLC and the significant patch that accompanied it, I wanted to get a feel of what other players are thinking and feeling at this point. I figure the game is about halfway through it's life cycle, and now is probably the best time to do this post. This will be a 2 part post. The first part will be feedback from players, and the second part will be opinion. I have intentionally avoided playing since Bespin and patch release, in order to do this post. I hope you enjoy, and as always your feedback is welcome. 

I put forth the following thread out on /r/battlefront & Star Wars Battlefront Community Forums:

"Hello Everyone, and good day to you.

My name is Chali and I run a blog at baicunnpress.com. I'm looking for player feedback regarding the state of the game after the release of Bespin and the patch that accompanied it for a blog post. I have been quite critical of EA and Battlefront in several posts, and I'd like to know what other players think.
A few of the questions I have are:

What were your initial thoughts/ feelings about the game, and have those changes?

Has EA made any honest changes to get the game to where you believe it should be?

What could EA do to address any of your concerns?

Is the new patch working/ did it properly balance the game?

Any other thoughts you have.

Please only reply if you don't mind being attributed in my post.
Thanks for any feedback."


I didn't let the threads run too long to avoid any trolls. Ironically, the cynical bastards over on the Battlefront Community Forum, mostly treated me as if I were squeaky troll or with the smugness that only comes with being dedicated wholly to a bad game that gets insulted a lot.



Luckily, I did get two legitimate replies though:




  I also received the following replies on reddit:



It seems to me that those still playing and active in both the game and community seem to be dedicated, but are disappointed.

Before closing up the thread I asked this final question:

"If you are unhappy with the game, why keep playing, and/ or why continue to visit the community forums?"  

I received the following two replies:





That's the end of Part 1, I'll be playing Battlefront this weekend, and putting up Part 2 at the end of it. What are your thoughts? Be sure to let me know in the comments or on Twitter. Thanks again for stopping by. 

-Chali Baicunn

Wednesday, June 15, 2016

EA Play: Just The Usual Hypetrain?

Hello, and welcome back to BaicunnPress. I hope you're all having a fantastic E3 week. I'm working as fast as I can to keep pushing out E3 content. In case you didn't know or don't remember from my previous post, EA decided to pull their booth from E3 this year. Instead, EA held their own event from June 12th to the 14th, just outside of the LA Event Center (Home To E3), and an event in London.

As you may be aware, and as I have explained before (Here and Here) on this blog. I believe that EA is the pinnacle of everything that is wrong with AAA publishers, and their business model. Their games are usually highly polished derivative piles of gaming excrement. EA has made a reputation for itself, for selling half the game at the whole price, and then extorting microtransactions out of the player after pre-orders have been made. And let's not even get started on day 1 DLC. Due to EA's history, and the back handy bullshit manner in which they have treated their fans, I will not be focussing on any specific title presented. However, in the interest of fairness, and regardless of all of their failures and faults. I believe that EA can redeem itself. EA executives had made reference to EA Play as their hopeful opportunity for redemption. So for now, I'll give them site space to peddle their wares and goods. But let's not forget that the hypetrain is strong with the zealotous marking wing at EA, and damn can they make pretty game trailers. Just a PSA, don't drink the Kool Aid kids. Watch the videos below, and let me know what you think.

Below is the press conference at EA Play. Skip to 40:16 to watch the start of the conference:



EA's look ahead trailer for Star Wars:



So what do you think? Is EA going for gold and shooting for redemption? Or is this all just the same old tired ass attempt to get us to buy more games? Let me know what you think. Thank you for stopping by. I'll be pushing more content up. Be sure to follow BaicunnPress on Twitter, Facebook, and Google+. As always, I'll see you guys later. 

-Chali Baicunn

Wednesday, February 10, 2016

Midweek Breakdown - New Division Trailer, Amazon Has A Game Engine?, and Farcry Primal Is Coming

Ello ello, you dapper dames and chaps! Thanks for stopping again. You know what time it is, right?.. It's that special time of the week where I bring you a quick run down of awesome nerd news. All to help take the sting out of hump day. It seems that the video game drought is coming to an end, and there is a lot of awesome shit to cover from this past week. So I'll stop wasting your time, and let's jump in. 

Unless you have been living under a rock, then your's probably already aware that there's a new DOOM coming to market. But what you might not know, and as I incorrectly predicted; Bethesda will release DOOM on May 13th 2016. In the mean time though, they left us with the following campaign trailer:



Next up, prepare to be assaulted by cannibals and sacrificed to the sun god!.. At least that's what Ubisoft is promising from the next installment of Farcry. Instead of gunning down dickish pirates, you'll me bashing skulls with clubs. From the promotional material, the game looks stunning, and here's to hoping
Ubisoft is able to deliver. The game is centered around the player experiencing what it might be like to struggle for survival as a prehistoric tribesman. Scheduled to release on PS4 and Xbox One on February 23rd, and PC on March 1st. Check out the gameplay from the newest 5 minute trailer below in the meantime:



To add to the terrible PC support for Batman: Arkam Knight, Warner Brothers officially pulled the plug for the Linux and OSX port. And let's just say the official announcement was done in a way that clearly illustrates that WB's gaming sector is clearly ran by flaming douche canoes... It was released via a Steam Community post. The announcement is great really, you know because fuck progress. Am I right? If you want to read some of the truly funny replies click this link to visit the Steam Community announcement.

Today the Division dropped a factions trailer on us.:



In further gaming news, Amazon has released a license free game engine, called Lumberyard. Yes you heard that right, I said Amazon. Lumberyard has been promised to cost exactly $0 to use, and publish games with. Based on the CryEngine game engine from Crytek. If you've ever wanted to create your own game, now may be just the time for you to do it. I covered it's release in yesterdays post, just click here to read it, or go to over to the official Lumberyard site for more details.

And just in in case you've been itching for some new info on Mirrors Edge 2, a new trailer was released 2 days ago. I know what you're thinking... This is DICE and EA making this and they can't really be trusted right now. That's fair, but don't let that prevent you from enjoying the trailer:



Now, finally in some movie news, a new X-men Age of Apocalypse trailer was dropped on us during the Superbowl 50.



And as a friendly reminder, Deadpool releases Friday!




And that's all I have for you today, hope you enjoyed. If there's anything I missed, please be sure to let me know. If you liked what you read, please be sure to share it with your friends. I'll be back tomorrow with another post. Thanks again for stopping by. And I will see you tomorrow. 

-Chali Baicunn