Showing posts with label Activision. Show all posts
Showing posts with label Activision. Show all posts

Wednesday, April 26, 2017

CoD: WWII - What We Know & Live Stream Event *Updated


Ello ello, and happy fucking hump day to you fine readers. I hope you're having a good day. In the news today is Activision's CoD: WW2 livestream event scheduled to start at 1PM EDT today. Before the stream starts, I figured we'd what information is out there right now. 

*Update/ Edit: This post has been updated. The Twitch live stream was replaced with the video of the event, and the official trailer has been added. 

Thanks to a thread from reddit, we have the following screen shots. According to redditor, the screen shots were lifted from the official CoD website.

Cofounder of Sledgehammer Studio, Studio Head; Michael Condrey put out the following video via Twitter, to announce a release in November, and the live stream event.

Lucky for us, there was a bit of a SNAFU regarding marketing material being released before Activision could do their live stream event. The following pic was obtained from reddit:

In case you don't want to zoom into the photo to read the details they're quoted below:

Call of Duty returns to its roots with Call of Duty: 
WWII–a breathtaking experience that redefines World War II for a new gaming generation. Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty combat, the bonds of camaraderie, and the unforgiving nature of war against a global power throwing the world into tyranny.

The Definitive World War II Campaign Call of Duty: 
WWII tells the story of an unbreakable brotherhood of common men fighting to preserve freedom in a world on the brink of tyranny. Players enlist in a gritty intense journey through the battlegrounds of war. The campaign features bold, lifelike visuals with the kind of blockbuster cinematic authenticity that only Call of Duty can deliver.

Boots on the Ground Multiplayer Call of Duty: 
WWII multiplayer engages players grounded, fast-paced combat across many of World War II’s most iconic locations. Players will also enjoy exciting new ways to interact and socialize with their friends and the Call of Duty community.

High-Octane Co-Operative Call of Duty: 
WWII’s co-operative mode unleashes a new and original story. Play with your friends in this next-level standalone game experience full of unexpected, adrenaline-pumping moments.

Pre-Order and get access to the Private Beta

Down below is the live stream of the event. I hope you all enjoy!





How do you feel about a new CoD? Are you down, or are you done at this point? Please let me know, I'm interested in your thoughts. Thanks for stopping by again. As always I appreciate the support. I know it's a short post, but I hope you had a good time. 

-Chali Baicunn

Tuesday, November 1, 2016

Titanfall 2: Bang Bang... The War Of 2 Titans Has Begun

Ello Ello! Thanks for stopping by today. I hope your Tuesday isn't too shit, and that your Halloween weekend festivities were full of booze, frivolity, with extra dose of slutty halloween costumes. (Slutty pirate hookers are a personal favorite of mine.) With all that was going on, I have to ask, "What in the actual fuck is going on with Titanfall 2's release?"

*FULL DISCLOSURE* I have not tracked the release of Titanfall 2. This is a bit of 2 parter; 1) I only played Titanfall a handful of times. 2) I don't know any Titanfall fanboys. *Correction, I don't know anyone who has such a raging hard on for Titanfall, that they use every opportunity they have to extol the virtues of the title. The only reason I found out about the release date was because the following launch trailer was at the top of my YouTube feed:



After watching the launch trailer, I had to know more... As I have stated in several Star Wars Battlefront posts; I'm a sucker for the alluring ways of cinematic trailers produced by EA's militant propaganda machine (Marketing Department). But I digress.

When we of The Order of The Internet, don't know stuff, we go to our "facts guy". Normal people call it Google (We know it as god like, semi-eternal, mystical figure, that knows and sees all... Even that midget clown porn you were looking at after that whole "scary clown thing" got started). Google showed me the following footage from Vikkstar123:



Naturally at this point, I'm interested. So I seek Google's wise council further. Pearing into the ether, I find that not only is Titanfall2 launching on Xbox One, but it's also launching in parallel with PS4 and PC. In fact, I was a bit taken aback. How could it be that EA would somehow break exclusivity with Microsoft? Seems way too consumer oriented for EA. I watched another gameplay video (see below).





What's this... Single Player Campaign? And it's suppose to be "compelling"?... Nope I don't believe it. It can't be. The publisher of Battlefront and Battlefield: Hardline is going to release a completed game with a proper single player story.... I don't trust it. Read a bit more.... No season pass?.... What? No day one DLC?... I verified that it's an published EA game.  Alright so I'm seriously interested at this point, but I know better than to trust an EA game. If this title is so above the standards usually set by EA, what's multiplayer experience going to be. (BTW, thank you StoneMountain64 for the beta montage.)



Alright. Fuck it, I think I'm sold. Little more Googling, and found out Titanfall 2 was releasing on 10/28... screeching breaks... da fuck!... (I started writing this mid-day on 10/28,) Where the hell is all of the fan fair? Where's the hype I'm accustomed to from EA? Hype is like their thing. It's their lifeblood. And now they're launching a AAA FPS between their blockbuster Franchise and Activision/ Infinity Ward's blockbuster without a whole lot of normal EA PR. What the hell are they thinking? Are they trying to kill this young franchise? 

Then I see it, and why I hadn't before is beyond me. There is an explanation for all of these shockingly non-EA things. And even for this really bizarre release date. It really is simple; SPITE. One of the most basic human emotions, that empowers and emboldens the most hardened of FPS gamers. It's the emotion that makes killing the guy who killed your friends, better than actually having friends.It's that spice in life that seems to make everything task, feel, and appear better.

Are you still confused?...

Titanfall and Titanfall 2 were created by Respawn Entertainment. If that name sounds familiar, and you don't know why, here's some screen grabs from Wikipedia to refresh your memory:



From where I'm sitting it appears that Respawn has decided, and EA agrees; Titanfall 2 will be a direct competitor to Infinite Warfare. With the bad blood in the water between the Activision/Infinity Ward and Respawn, and so many COD fans becoming more and more unhappy with the franchise. This new war of titans is likely to get interesting.

Thanks again for stopping by today. Still working to get the lost content over the last couple of months back up. I appreciate all of your support. What do you think? Is this a just bad timing? Or is this something more deliberate? Make sure to let me know. Also don't forget BaicunnPress.com and RUM Gaming are teaming up for Extra Life this Saturday. Be sure to show your support and donate, or start/ join a team and participate. 

-Chali Baicunn

Friday, July 15, 2016

Is Call of Duty's Narrow Skill-Gap Ruining Multiplayer Gaming?


I've heard it said that games like Call of Duty just don't require enough skill to be considered ''hardcore,'' mostly due to their very narrow skill gap, and that developers need to stop pandering to ''casual'' players so that they'll learn how to play more complex games. Just the other day I watched a Youtube video in which a gamer decried the fact that Call of Duty has killstreaks, a ranking system, customizable loadouts, random spawn points, and gadgets that kill instantly, which - in his very popular opinion - allow unskillful players to have a better chance at beating skillful ones, thus destroying a balanced gameplay experience. It is also hypothesized that the reason Call of Duty: Infinite Warfare's trailer stands at almost three million dislikes compared a few hundred thousand likes is also due to this pandering to ''filthy casuals'' and neglecting Call of Duty's hardcore roots, which are steeped in a more grounded and realistic archetype.

Even game developers have come out and protested against Call of Duty's domination of the FPS market. They say that because Activision is in charge of the #1 FPS franchise, they have the power to dictate gamers' expectations; and as long as Infinity Ward and Treyarch continue to make these chaotic, unrealistic, unstructured Call of Duty games, it'll be a long time before a truly hardcore FPS franchise can gain a major following because gamers have become spoiled. Call of Duty just doesn't have enough complexity to require that players go through a learning phase and master the game's mechanics. Instead, according to developers and gamers alike, Call of Duty just has too much randomness and too many unnecessary variables involved that narrow the skill gap.


Now, if I were to ask most Call of Duty players if they think the game requires skill, I think they would say it absolutely does - at least a little bit. Call of Duty's gameplay mechanics primarily revolve around quick reflexes; it definitely takes skill to manage your movement, aim, and observation of the environment during battles that last literally one to two seconds. Truth be told, just about every modern FPS functions in this frenzied manner. As soon as one player sees another, they either have the physical prowess to dispatch their opponent in an instant, or they're probably dead. So what makes a game like Battlefield strategically superior to Call of Duty? ''It's the killstreaks and ridiculous weapon loadouts that make Call of Duty cheap, and also the random spawn points.'' Ah yes, in this area Battlefield is far superior to Call of Duty....

...Except it isn't, because Battlefield also has customizable loadouts. It may be a more structured loadout system due to the basic classes, but killing enemies is just as frantic and instantaneous, regardless of which weapon you're using. And aren't vehicles like tanks, jets, and helicopters the same as killstreak rewards? Actually, isn't Call of Duty even more skill-based because it requires that players actually prove themselves worthy of an attack chopper or airstrike, whereas Battlefield randomly plops these items around the map? Come to think of it, Battlefield also drops .50 caliber sniper rifles and rocket-launcher emplacements around each map for anyone lucky enough to grab them first. How is this more skill-based than Call of Duty?


To be fair, the primary complaint regarding random spawn points in Call of Duty is that players appear right in the midst of unsuspecting enemies, and are able to get kills without anyone even being aware of their presence. This is a very fair complaint; I've experienced it firsthand on numerous occasions. The thing is, Battlefield has a much worse problem (and no, I'm not just referring to these same random spawns). Because the maps are so large, players are prone to sneak up on each other very easily, simply because no one can keep track of such a large environment at all times. And if you're not being sneaked up on, you're being sniped from someone on a tower five miles away. Be honest, Battlefield is even more cheap than Call of Duty at times.

But I've just got to address this fabled ''skill gap'' that everyone says has been narrowed by Call of Duty. Firstly, even developers will admit that a certain amount of randomness in their games is necessary to maintain balance; otherwise, more experienced players (in regards to both knowledge of the game and also physical prowess) would always dominate less-experienced players. Luck, they say, also helps curb the problem of games simply becoming mathematically-solvable equations, rather than varied, strategically-engaging experiences.


Secondly, rewarding skillful players with more weapons, gadgets, and abilities through leveling up doesn't narrow the skill gap; it widens it. Getting three kills in a row and then being rewarded with yet another useful asset is more of an exclusive snowball effect than an all-encompassing pooling-together of players' skill. It alienates less skillful and dedicated players all the more by elevating those who have succeeded even higher above the rest.

Thirdly, the so-called skill-gap exists for two reasons: Veteran players become more knowledgeable than noobies about each map's layout and how the game works, not to mention they get to hone their reflexes and master the game's mechanics over a long period of time. But if developers simply chose to make their games revolve around pure strategy rather than physical prowess, and empowered all players with access to exhaustive knowledge about every facet of the game rather than making them learn it all themselves, games would be both perfectly balanced and also very strategically engaging for everyone involved. We wouldn't have to have ''veterans'' versus ''noobs,'' and we wouldn't have to narrow the skill gap through randomness and luck.

A game's complexity ultimately boils down to how much it includes players in the decision-making process of play. As long as developers keep this in mind, they won't have to worry about realism or being ''hardcore'' versus ''casual.'' We gamers simply want a gameplay experience that's fun to play on its own merits.


- Ponstory Games

Wednesday, January 27, 2016

Midweek Breakdown - Tomb Raider Hits PC, Evo2016 Announcement, And More


Hello out there, and welcome back for another Midweek Breakdown. Where I throw some fun nerd news bits at your faces in a naive attempt to end your weekly purgatory. 

Scheduled to hit PC tomorrow (1/28) is Rise of the Tomb Raider. This title has been received well by gaming critics. With the capabilities of gaming PCs, this game is sure to stun on the platform. Sorry PS4 gamers, but you'll have to wait until the end before you can have a go.

If you enjoy ninjas that just happen to be adolescent mutated turtles, you might be very happy with the next bit of news. Unbeknownst to may people including myself, Platinum Studios in conjunction with Activism have been working on a TMNT game. The trailer just dropped. Not a lot of details available yet, but the game appears to be scheduled for a release this summer. Check out the video below:




Street Fighter V, Super Smash Bros. Melee, Mortal Kombat X, Guilty Gear Xrd -REVELATOR, and Ultimate Marvel vs. Capcom 3. Head over to the official site; here for more details.

IGN recently got their hands on the new trailer for Justice League vs Teen Titans. I recommend that you check it out.



That's about all the content for now, but stay check back in next Wednesday for more.

Thank you again for stopping. Please share if you liked what you read. I hope this made waking up a bit easier for you. If there's anything I missed or you have some feedback be sure to let me know via Twitter, Facebook, Google+, or in the comment section below. As always I'll see you later.

-Chali Baicunn