Saturday, May 6, 2017

Changes Abound: An Open Letter To The Readers

Ello ello you fine folks of the blog. Changes are a comin'. I believe you'll be excited about them at least. I have spoken at length in the past about wanting to push BaicunnPress further. We started on WordPress and moved to the Blogger platform to lean out production. Now BaicunnPress enters a new phase. 

Recently I was offered several writing opportunities that I frankly can't turn down. Those opportunities not only allow me to carry on the with the type of content I've been posting here, but open other doors as well. As you may have guessed, this means that less content will be published here... But have no fear, as the content that would be posted here will be over at ambushvin.com, and it's affiliated sites. The Breakdown will still be released every Friday on ambushvin.com, and I'll introducing a new series of posts there titled, Wake Up Call at the beginning of every week. 

BaicunnPress is not going the way of the dodo though. It's simply changing. BaicunnPress.com will be migrating away from the Blogger platform, to a monthly webzine. The change in platform will allow me to really focus on presenting the content in the best possible way for you guys. Plus the added bonus of the additional revenue source will allow me to recruit a greater number of talented content creators. With the goal of presenting BaicunnPress content in the best possible way 100% of the time. 

As I work on the transition, and license existing content, you may see content leave and re-appear from the site. Whenever there are status updates, I will post them here. I expect to have the first issue out in July, and the site fully transitioned onto a new platform by August. 

Thank you all for your continued support. I look forward to seeing you all on the other sites i write for and back with BaicunnPress after our transition. 

-Chali Baicunn 

Monday, May 1, 2017

The Breakdown: Hostile Actions, Ubisoft, Net Neutrality, E3, MTG, & More

Ello lovelies and welcome back to BaicunnPress. It's Monday, and the Breakdown is late. I do apologize for the delay, but I had some unexpected personal business come up last week; and it had to take precedences. I'm working on I believe that I'll have some exciting news for you guys by the end of the week. So as not to delay further, let's jump into The Breakdown  

What's more hostile than Mondays? Well Vivendi, if you're Ubisoft. Vivendi recently disclosed that they are looking at increasing their holdings into the video game industry. According to a Reuter source close to Vivendi, the French media giant is looking to acquire Ubisoft, and wrestling control away from the Guillemot family. As can be expected, the Guillemots are not keen on the idea. Especially since Ubisoft has been killing it in the US, in 2017; scoring not only the most triple A sales, but the 2 best selling games.

Even more hostile than Vivendi... Apparently, a 20 year old autistic kid with a keyboard. Adam Mudd was just sentenced to 2 years in the UK for operating DDoS services. Mudd plead guilty to 2 charges under the Computer Misuse Act (The UK equivalent to the US CFAA). He was charged with collecting around $498,413 (@ the current exchange rate) in cash and BitCoin, from users of his Titanium Stresser service. 
If Titanium Stresser sounds familiar, it's because it became basis of Lizard Stresser; used by Lizard Squad's Christmas 2014 DDoS on Xbox Live and PSN.  



In other Internet related news, the FCC and it's Chairman; Ajit Pai are poised to shit all over US Internet users. The flaming douche canoe formerly known as Ajit Pai, recently made comments stating that he would be looking at rolling back key policies of net neutrality. Stating that there would be a vote on the matter at the next FCC meeting currently scheduled for 5/18. (RIP the Internet). 


The Flaming Douche Canoe
Formerly Known As Ajit Pai
If the former is as catastrophic as many believe it might be, physical copies of games may become more popular again. Recently, marketing research firm; NPD announced that their research has shown that up to 75% of the video games market in the US is now digital. This is remarkable considering just 6 years ago, 2/3 of the market was still physical.

It'll be interesting to see if AAA publishers come out of the wood work if net neutrality is rolled back, as digital copies of games create more profit than physical copies. However, it's unknown whether this will happen; as AAA producers have troubles of their own to handle. At least they have problems according to Boss Key Productions founder and Gears of War creator Cliff Bleszinski. 

Bleszinski, recently presented a talk at Reboot Develop. During his talk he claimed that AAA games are stagnating the industry, as consumers are being presented with "category of eight games that are getting repeated over and over again". Bleszinski went on to state that triple A games cost hundreds of millions of dollars, and the cost makes it "too scared to take the risk on new IP" for many developers. Which Bleszinski states, "This is a nearly unsustainable model, unless you're an Activision, 2K or a Sony.", and advised developers to produce "Double A". He clarified that double A games are "games that look and play great but pick their battles in terms of budget and marketing".


Seems like a bit of a bleak future considering the upcoming release of Microsoft's Xbox Scorpio. However, according to Brad Wardell; CEO of "Double A" game dev Stardock; Scorpio has no technical limit with it's 12GBs of GDDR5 RAM. He also stated that the same would be true, even if developers only had 8 Gigs to work with. Further comments indicated that to properly exploit the capabilities of the Scorpio, an engine would have to be "Core-Neutral". Wardell even took the time to plug Stardock by stating "...right now only Stardock & Oxide Game's have a shipping core neutral engine." So maybe there's hope for a future of stunning Double A games.(At this time, there's still no official release date or price for the Scorpio, but it's likely that we'll have that info come E3 in June.) 

Incase you unaware, E3 will be open to the general public this year. According to ESA VP; Rich Taylor, the 15,000 general access passes are due to direct feedback from gamers. So, good job all of you reddit thread armchair activists!

In other E3 news, IGN has put up a list of games that have been confirmed to be playable at E3. The list will likely grow over time. 


While on the topic of pleasing fans, Atlas has back down off of their high horse regarding streaming Persona 5. If you remember a few weeks back BaicunnPress covered that Atlas's bizarre stipulations regarding streaming gameplay, and droning on about mysterious "Japanese Masters". Well, it appears that bitchy fans won... At least a little bit. Atlas recently announced that the game can now be streamed up to the in game date of 11/9, and apologized for "the poorly communicated message". 

A few last topics before we leave off here. M. Night Shyamalan announced on Twitter that a sequel for Split and Unbreakable is in the works. Yes, Split and Unbreakable exist in the same cinematic universe. The sequel is reportedly, named Glass, and both Samuel L Jackson and Bruce Willis will be reprising their roles. 

And as a final PSA, it took just under a week, and Wizards of the Coast have banned a new Amonkhet card from standard. The ban revolves around using Felidar Guardian in conjunction with Saheeli Rai to amass an army of cats. WotC estimates that roughly 40% of tournament decks will be affected by the ban. 
Well that's it for today. Thank you for stopping by. I always appreciate your support and feedback. If there's ever anything you want me to cover, you need only to ask. I'm out for now, but I will see you guys in the next post.

-Chali Baicunn

Wednesday, April 26, 2017

CoD: WWII - What We Know & Live Stream Event *Updated


Ello ello, and happy fucking hump day to you fine readers. I hope you're having a good day. In the news today is Activision's CoD: WW2 livestream event scheduled to start at 1PM EDT today. Before the stream starts, I figured we'd what information is out there right now. 

*Update/ Edit: This post has been updated. The Twitch live stream was replaced with the video of the event, and the official trailer has been added. 

Thanks to a thread from reddit, we have the following screen shots. According to redditor, the screen shots were lifted from the official CoD website.

Cofounder of Sledgehammer Studio, Studio Head; Michael Condrey put out the following video via Twitter, to announce a release in November, and the live stream event.

Lucky for us, there was a bit of a SNAFU regarding marketing material being released before Activision could do their live stream event. The following pic was obtained from reddit:

In case you don't want to zoom into the photo to read the details they're quoted below:

Call of Duty returns to its roots with Call of Duty: 
WWII–a breathtaking experience that redefines World War II for a new gaming generation. Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty combat, the bonds of camaraderie, and the unforgiving nature of war against a global power throwing the world into tyranny.

The Definitive World War II Campaign Call of Duty: 
WWII tells the story of an unbreakable brotherhood of common men fighting to preserve freedom in a world on the brink of tyranny. Players enlist in a gritty intense journey through the battlegrounds of war. The campaign features bold, lifelike visuals with the kind of blockbuster cinematic authenticity that only Call of Duty can deliver.

Boots on the Ground Multiplayer Call of Duty: 
WWII multiplayer engages players grounded, fast-paced combat across many of World War II’s most iconic locations. Players will also enjoy exciting new ways to interact and socialize with their friends and the Call of Duty community.

High-Octane Co-Operative Call of Duty: 
WWII’s co-operative mode unleashes a new and original story. Play with your friends in this next-level standalone game experience full of unexpected, adrenaline-pumping moments.

Pre-Order and get access to the Private Beta

Down below is the live stream of the event. I hope you all enjoy!





How do you feel about a new CoD? Are you down, or are you done at this point? Please let me know, I'm interested in your thoughts. Thanks for stopping by again. As always I appreciate the support. I know it's a short post, but I hope you had a good time. 

-Chali Baicunn

Friday, April 21, 2017

The Breakdown: StarCraft, Titanfall, COD, & More


Ello ello. Welcome back to BaicunnPress! Thank you for stopping by. It's a fantastically rainy day outside where I'm at. I hope you beautiful bastards are having a great day. It's Friday so let's get into The Breakdown.

Good news everybody! What's better than sunshine unicorns and nyan cats?...Free games, of course.

While they are working on StarCraft Remastered, Blizzard wants to keep the game brooding in our hearts and minds. To insure their psy-ops campaign is successful, Blizzard has released the original StarCraft with the Brood War expansion for free. They are calling it StarCraft Anthology. Based on the latest patch notes, they've ironed out some bugs that come with trying to play a nearly 20 year old game on a modern pc, along with some upgrades in matchmaking. Patch notes are here and download are available here. Also more StarCraft news should be unlocked on their official site on Thursday.

The day after the new shit drops on the StarCraft site; new Titanfall 2 will have a new DLC drop. Starting on Tuesday; 4/25, Respawn is set to launch 2 new maps, bringing back the Marked for Death gamemode, and adding the M.R.V.N. faction. It's rumored that we may even see a new Titan released.



In an antithetical twist, Activision has announced that they a releasing a new COD (surprise!?). It appears that this time around Sledgehammer is going back to the glory days of World At War with COD: WWII. Activision has announced a live stream event to start here at 1PM EDT on Wednesday; 4/26.

Since we're talking about publishers grasping at straws and DLC; EA released a full length trailer for Star Wars: Battlefront 2 at Star Wars Celebration. During the keynote talk EA/ Dice made comments inferring that there would be more options, a campaign, and no season pass DLC. Later further comments were made muddling facts by rephrasing to state, that there is not, not going to be pay for DLC. So who really fucking knows if consumers are going to get screwed again or not. I'm pessimistically optimistic, but I won't be pre-ordering this go round.


The world was given a Star Wars: The Last Jedi taser trailer. The trailer did present a bit of a kerfuffle with some fans, as Kylo Ren's mangled mug getting some cinematic cosmetic work. If you look closely you'll see that the gigantic Tyrion-esque scar has been downsized and migrated, becoming one of those badass brow to check eye scars. I guess the New Order has a pretty badass insurance plan.



While on the topic of the oddly grotesque, the English dub of Attack On Titan season 2 drops on Adult Swim tomorrow night.


In the same hyper japanese vein, Bandai Namco, has announced their newest game; Code Vein. It appears to be one part Dark Souls and two parts anime. The project is being directed by Hiroshi Yoshimura of God Eater's fame. Running on the Unreal 4 engine, this vampire based RPG is likely to attract a fan base quickly when it releases in 2018.

Vampires, aliens, and crazy shit oh my. Running on the heels of a successful 6 episode run in 2016, the X-Files is returning again for a 10 episode. Set to go to season in 2017-18.

In other fanboy pleasing news, Steven Universe is returning May 5th. The news comes straight from Cartoon Network via their Twitter account. To help make the announcement, Cartoon Network released a teaser trailer.  



And rounding out the break down, Nintendo has announced that they are discontinuing the NES Classic. If you're wanting to add this game to your collection, time is running out; as the current production cycle will be it's last. But have no fear, as it is widely rumored that like their very own savior of Hyrule, Nintendo will be releasing an SNES Classic soon.

Thank you again for stopping by BaicunnPress. I hope you have a fucking awesome weekend. I'm headed out this evening for the MTG Prerelease. Crossed fingers for good pulls. Stop by next Friday for another Breakdown. I'm currently working on a few different projects and trying to tighten up my workflow so that I can get more content out to you guys faster. If you have any suggestions, please let me know. 

-Chali Baicunn

Saturday, April 15, 2017

Last Jedi Teaser - Now We Wait

Ello ello. Welcome back to BaicunnPress! Thank you for stopping by. Yesterday, The Last Jedi teaser trailer was released at Star Wars Celebration. As far as I can tell, it's the standard model Star Wars teaser trailer. You know the shtick; gentle mentory disembodied voice speaking. Flashes of lightsabers, force powers, and blaster fire. Stuff exploding, and ships crashing. Glimpses of heroes and villains... I think you have the mental picture. I'm excited about this release, but honestly, I'm mostly excited that JarJar Abrams is out of the picture... So I can safely say, that I'm optimistic about the future of the franchise. 

Don't get me wrong, I love the Force Awakens. However, I believe that Star Wars and I have an unhealthy relationship, and by extension; I guess this means I love it because it is Star Wars, and not because it's good. With that said, I felt like Rogue One did a great job of stepping up the bar from The Force Awakens. I do have a minor quibble with intergalactic space farers needing to connect communications cables and operate separate control panels to position an antenna and send data. I'd think that screen writers would have a better grasp on wireless communications in the 21st century, but eh...

Below is what you likely came here for. Further down below is a video tribute to Carrie Fisher, that was shown at Star Wars Celebration 2017. Enjoy!



So what do you think of the trailer? Be sure to let me know what you think. Thanks again for stopping by. I really appreciate your all of your support. Please be sure to follow @BaicunnPress on Twitter or Google+ for new post releases. I hope you have a great weekend, and I will see you next time.

-Chali Baicunn









Friday, April 14, 2017

The Breakdown: Attack On Titan, Project Scorpio & More

Ello ello, and good day to you. Welcome back to BaicunnPress. It's Friday and I haven't murdered a single person yet; so I'd argue it's shaping up to be an alright week so far. If you're new here, The Breakdown, is a quick recap of nerd news you need to know about. (Usually delivered with an er of cheesiness and sarcasm.) I'll stop wasting, and let's jump into The Breakdown.

In case you've been out on expedition in the wilderness with the Scouts; Attack On Titan has returned. Season 2 first aired on April 1st, and is currently streaming with subtitles on Funimation, Crunchyroll, and Hulu. If you hate reading subs and you've already Adult Swim will be airing the English dub starting on April 22. I'm a bit of purist on this front, but screw it; it's been 2.333333 years since the last english dub episode of season  1 aired for the first time. Crossed fingers that production isn't delayed for season 3, as season  2 will only contain 12 episodes. 


While on the topic of possible disappointments, we have some more info regarding Microsoft's Project Scorpio. That may seem like a bit of cheap shot, but I'm skeptical that this mid generation upgrade is going to stop Microsoft from continuing to get its ass kicked by Sony. The specs of Scorpio are impressive for a console, as you can see in the infographic below. Impressive though they are, the projected cost is somewhere between $400 and $700, and this is likely to be an issue.


In other self-saving attempts; Microsoft with its sights on boosting user experience, has announced that they will soon be offering  cross-platform gaming and Steam style refunds for pc and Xbox game purchases. Currently there's not a lot of details, but I believe these are positive changes.  

Moving in the opposite direction of Microsoft. Germany's Landesmedienanstalt (Germany's media regulatory body) shits on user experience. In a ruling announced recently, YouTube and Twitch streamers are now considered "broadcasters", and subject to government licensing for any stream with more than 500 viewers. This licensing can cost multiple thousands of euros. The current licensing ruling is being considered only temporary, as the German government admitted that the law is outdated. Originally created to target radio and TV broadcasters. It'd be interesting to know how this ruling could apply podcasts.

In a whole 2 dicks one internet moment, Atlus also recently decided to go after Persona 5 streamers. Threatening bad things for any streamers that stream past the in game date of July 7. They go on and on about their Japanese Masters and what not to do, to avoid angering these faceless nameless overlords, in a post on their site. Down below is a screen cap (selecting the image will enlarge it. Also there's a joke in previous sentence, somewhere):


Since we're discussing out of touch developers; Earlier this month Gearbox announced that they'd be teaming up with the much despised  key reseller, G2A. In the announcement it was revealed that G2A would have exclusive  selling rights for the launch of Bulletstorm: Full Clip Edition, and fans of franchise quickly lost their shit. Due to the backlash, Gearbox laid out changes in business practice that G2A would have to start putting in place within 24 hours. Well that shit went sideways, and Gearbox  began pulling their support from G2A. After a bit more dick measuring the 2 parties have officially ended their relationship with Gearbox pulling out of their deal with G2A all together.

Before this thread is brought to a close, I want to leave you with some important PSAs:

As mentioned in a previous post, a BattleFront 2 ad trailer leaked below:



The Thor: Ragnarok teaser trailer dropped:



A reminder for you MTG players out there. The new Amonkhet set drops on 4/22. So now is the time to hit up your local card shops to check for pre- release events. Wizards of the Coast has a convenient tool HERE to help you find a pre-release event near you. 



Last but not least, this week is Star Wars Celebration in Orlando, FL. If you're interested in checking out any of the panels, the official Star Wars YouTube channel has them running HERE

Thanks again for stopping by. I hope you enjoyed the content. As always I appreciate your support and feedback. The Breakdown will be posted up every Friday. Monday's UAS education post will be repaired and returned back to the blog this weekend. That's all for now, and I will see you next time.  

-Chali Baicunn  

Wednesday, April 12, 2017

Battlefront 2 Ad Leak... Will EA Do It Right This Time?

Ello ello, and welcome back to BaicunnPress. I hope you're getting through the week unscathed. If you've been here before, you're likely aware that I was highly critical of EA and their handling of Battlefront. If you're interested in checking out those posts, the links are below:

Battlefront: So I Basically Paid EA To Put It In My Butt

Battlefront After Bespin DLC: Part 1 - What Players Think About The Game In It's Current State

Battlefront After Bespin DLC: Part 2  - So Fucking Done! There Is No Hope For This!

And there was also the analytical warning delivered by Luke Putnam AKA @PonStory :

Why, Dice? - A Lamentation of Battlefront 3

With the disclaimers out of the way, let's talk about what you came her for; there's been a disturbance in the Force. Today we get our first glance at Star Wars BattleFront 2, via an alleged 50 second leaked Sony ad. Stick around after the show for further discussion. Enjoy!



So what can we see. It appears that the trailer starts right after the Rebels' victory at the Battle of Endor. In the trailer we can see something else though... looks like this title may just span the Clone Wars up to were "Battlefront picks up?" and even some post Death Star play up to the Last Jedi. 
  
Looks and sound pretty amazing right? But let's not forget EA's backhandy bullshit, when it comes to ads. To be fair though, EA has made me feel a bit better about their brand. Battlefield 1 was a pretty solid title. I played the beta. Didn't buy the game out of principal,.... but I played it, and liked it. Then EA and Respawn dropped Titanfall 2 on us, and the game is stunning. Balanced gameplay, and free DLC... that's pretty hard to beat. 

And I know I've said I was done with EA/ DICE and their shenanigans in the past. But the Battlefront DLC that dropped toward the end of last year really did a good job at trying to salvage the disappointment we were given. 

So I'm skeptical, but if EA can keep it up... I may be interested. 

That's all for now guys. I'll be putting up The Breakdown later this week, but wanted to get this out ASAP. I've also started a Monday series titled Back To School, where I'll be putting up educational content meant to teach you some cool shit. Monday's post was about the laws and regulations in the US regarding Unmanned Ariel Systems (UAS). It's been taken down for the moment, as there are some busted links. As soon as they are fixed, it'll be back up. Thanks again for stopping by. I appreciate all of your support. If you like what you see, please share, and make sure to follow on Twitter at @BaicunnPress. 

-Chali Baicunn

Thursday, April 6, 2017

#Garadget, You Played Yourself

Ello ello, and welcome to BaicunnPress. I hope you're all having a fan-fucking-tastic day! Thank you for stopping by the site. Today, the Internet has gifted a very special thing; a good laugh and a whole new door to a possible vulnerability in IoT. It feels a bit dickish to laugh at watching an entrepreneur unravel over a couple days, but meh. In short, you're gonna love this shit.

A little background is needed to grasp the full majesty of the situation. Garadget is an IoT device that allows users to incorporate their garage door into their home automation, allowing remote open/ close operation and providing notifications. If it sounds lame, it's bc it kinda is, as it has no other real off the shelf application. However, Garadget was able to raise $63,059 on it's Indiegogo campaign in February of last year, and are currently selling for $99 on Amazon (with 71% favorable reviews as of writing this). 

On April 1st (yes... the April Fools Day), an Amazon user named R.Martin took to the product review page for Garadget to unleash his fury. R.Martin was incensed at the alleged instability of the companion iOS app, and decided that shenanigans would stop with him by posting the following review:


Martin also took to the Indiegogo Community Board to start the following thread about the product and iOS app:



It's not clear which came first, but hilarity ensues with Garadget's following responses:


When confronted by another thread user about effectively bricking Martin's device Garadget responded with this nugget of purely juvenile genius:



Technically, Garadget is being a bit of a dick, but more surprisingly civil chatter happens before Garadget, in an apparent attempt to apologize?... let slip the cherry on the cake:


OK, calm down everybody, Garadget is being dramatic. Save your pitchforks and torches for your elected representatives. Please, no death threats. And in case you're curious about the link to the quote, it's actually the following tweet by Ellon Musk:



Can we get a golf clap for the brilliant mind behind the creation and slow death spiral behind this startup. It takes a pretty big set of brass balls, and a pretty hefty background in rocket surgery to play your brand so boldly. But c'mon man, this is the internet, and it's gonna shut that shit down.  

As far as the possible new IoT threat... Think about what could happen if a device manufacturer in the future weasels an anti negative review clause into their terms or service. With the lack of consumer protections in regards to technology in the US, there's a lot of people that might get locked out of their homes. It's an unlikely threat given the potential for blow back, but a potential threat it still is.

The Indiegogo Community thread has been taken down, but down below you can find the link to the Google cached page, the Amazon review thread, and the Indiegogo campaign page :

Amazon Review

Cached Indiegogo Community Thread

Indiegogo Campaign Page

Thanks for stopping by. As always I appreciate your support. Keep an eye out for new content, and follow @BaicunnPress on Twitter for new content alerts. I'll see you wonderful people tomorrow.

-Chali Baicunn 

Monday, April 3, 2017

So Where The Fuck Have I Been?

Hello hello. Thanks for stopping by. Good to see you, and I hope you're all having a good day. Well let's just jump right into the uncomfortable part. It's really just uncomfortable for me that is.... It's been awhile since my last post... Actually, it's been a really long time; about 5 months if we're getting technical. And even then some things were spares before that. So, where have I been? What in the actual fuck is going on? And why has the site been silent for so long?

The answers to these questions are a bit hard to address, but I want be open with you; the readers. Firstly, production began to fall off due to some site administration errors that caused a literal shit ton of work to be permanently lost. If you've experienced this, then you know just how demoralizing it can be to lose so much effort and work. During this time as well, my day job was becoming more and more demanding and requiring more of my attention and energy. Unfortunately this all led to me having about 0 hours of any free time that I was not sleeping or attending to my family. I had all the good intentions and plans on how to get back on track, and was planning a hard re-launch on the first of the year. But, plans and intentions don't mean a whole hell of a lot when life happens.  

On January first, a close friend of mine took his own life. He had been struggling for years, with the effects of seeing combat in a warzone. I then began to question everything that I was doing with my life. From my career, to my family life, to even this site. I felt like I needed to do something that mattered. Like all of this is for nothing. Like I wasn't quite good enough. And that greatly effected my identity, and threw me into a bit of an existential crisis.

Life must goes on, and as I thought more, I realized that I am enough, and this site is enough. I slowly realized that this site is my voice,and it gives me the freedom to discuss the serious issues of today, and joy of just being alive. This site gives me the ability to reach out to anyone in the world, and share a moment of existence with them. As I thought about my life and BaicunnPress, thought about all of the wasted ideas and time I had spent just being concerned about me. It was at that time, that clarity struck and I thought about deeply disappointed my friend would be to know that I just gave up the ghost. 

So I'm back. I've been offered help from a friend to keep the content rolling out. I'll be rolling out new content regularly starting on April 5th, and I'm hoping to expand into other possible formats by summer. Thanks again for stopping by, and I will see you on the next post.

-Chali Baicunn

Friday, November 4, 2016

#EXTRALIFE FTW! Join Us! Be A Hero!


Hello and welcome back. It's a beautiful day, but that's only because it's Friday, and I'm fracking done with this week. Instead of complaining about my week, or going on a rant about what's grinding my gears today; I wanted to a take a little bit time to be serious, and talk to you about Extra Life.

Extra Life is a charity that was established to raise money for the Children's Miracle Network Hospitals. The money they raise is used to pay for research, purchase life-saving equipment, and pay for uncompensated care. Their hospitals treat every patient that comes to them, without regard or concern for a child's family's ability to pay. CMN states that their mission, is to save and improve the lives of as many children as possible. All of the donations raised make it possible for them to do that!

The Extra Life movement was founded by Jeromy Adams, in 2008 in memory of Victoria Enmon, with the support of SarcasticGamer.com. Victoria's story, and the story of Extra Life can be found in the video below:



To celebrate the life of Victoria and help raise needed funds to help kids, hold the Extra Life National Game Day. This 24 hour gaming marathon will be held Saturday, November 5th this year. This year, BaicunnPress.com will be teaming up with RUM Gaming for Game Day. If you'd like to get involved, head on over to Extra-Life.org, signup and/ or donate. You can start your own team, or join a team to help. If you'd like, cruize over to RUM Gaming to join in with us. They're a good people, that are always welcoming. Also on their page, you'll find links to their Extra Life campaigns, and the live stream. We'll be playing 7Days, Paladins, Warface, ARK, Arma3, LoL, and more. Just as a warning, the language at times can get a little salty, but it's always in good fun.

If you don't fell like signing up or joining a team, please use the Widgets below or in the sidebar to donate. This is such and important cause, and we can really help so many kids. Thank you again, for your continued  support of BaicunnPress. Hopefully, I'll be talking to some of you very soon via Discord. I look forward to gaming with you.

-Chali Baicunn

*Addendum*
We manged raise $465 during the Extra Life Game Day. We will definitely be returning for this event next year. If you want to get involved, you can raise money and setup your own Game Day any day of the year. Just go check out extra-life.org.






Wednesday, November 2, 2016

Do Androids Dream?

Ello ello! I hope that you're all having a fantastic day. We've made it halfway into week and we just have to push through to Friday now. I assume like me you've put some thought into AI and what that may mean for humanity. Personally, this chipper looking bastard to the left, introduced me to the ethical implications of how we define life, and got me thinking about; "Is there is a line when it comes to AI?" If so, "Where is it?" And then The AI question creeps into the mind; "If we made AI, would or could they turn against humanity?" Well thanks to Google we're now at the point where AI entities can hide stuff from us... If they wanted. 

Last week, Martín Abadi and David G. Andersen with Google's Google Brain project announced that 2 of their neural network AIs (Alice & Bob) had generated their own encryption method, allowing them to hide messages between them from a third neural network AI (Eve), that was attempting read the message. 

Abadi and Andersen, set this experiment up, by assigning each neural networks with specific tasks. Alice was instructed to pass a secret message to Bob, and Eve was tasked with figuring out how to intercept and read the message. After, about 15,000 attempts, Alice and Bob were able to simultaneously start using the same encryption method. In the end Alice was able to encrypt a 16 bit message, without Eve being able to fully decrypt the message. The actions of these 2 neural  networks are no complicated that the researchers are unable to explain how it happened, or by what encryption method was used. It seems to me that we may need to wondering if androids dream of electric sheep.

Thanks for stopping by again. I appreciate your support. Make sure you keep checking in for more new content. So what do you think? Is AI good or bad thing for mankind? Are we an evolutionary dead end working toward our own demise? Make sure to let us know what you think. Don't forget to follow @BaicunnPress on Twitter and join the BaicunnPress Nation over on Facebook at @BaicunnPress. Also don't forget that this Saturday (11/5/16) is Extra Life. BaiclunnPress is teaming up with @RUM_Gaming to raise money for sick kids and the Children's Miracle Network Hospitals. We've taken down some adds on our site to make way links to donate. Be safe, have fun, and don't quit your job, you're halfway done with this week. (I'm probably projecting) 

-Chali Baicunn 

Tuesday, November 1, 2016

Titanfall 2: Bang Bang... The War Of 2 Titans Has Begun

Ello Ello! Thanks for stopping by today. I hope your Tuesday isn't too shit, and that your Halloween weekend festivities were full of booze, frivolity, with extra dose of slutty halloween costumes. (Slutty pirate hookers are a personal favorite of mine.) With all that was going on, I have to ask, "What in the actual fuck is going on with Titanfall 2's release?"

*FULL DISCLOSURE* I have not tracked the release of Titanfall 2. This is a bit of 2 parter; 1) I only played Titanfall a handful of times. 2) I don't know any Titanfall fanboys. *Correction, I don't know anyone who has such a raging hard on for Titanfall, that they use every opportunity they have to extol the virtues of the title. The only reason I found out about the release date was because the following launch trailer was at the top of my YouTube feed:



After watching the launch trailer, I had to know more... As I have stated in several Star Wars Battlefront posts; I'm a sucker for the alluring ways of cinematic trailers produced by EA's militant propaganda machine (Marketing Department). But I digress.

When we of The Order of The Internet, don't know stuff, we go to our "facts guy". Normal people call it Google (We know it as god like, semi-eternal, mystical figure, that knows and sees all... Even that midget clown porn you were looking at after that whole "scary clown thing" got started). Google showed me the following footage from Vikkstar123:



Naturally at this point, I'm interested. So I seek Google's wise council further. Pearing into the ether, I find that not only is Titanfall2 launching on Xbox One, but it's also launching in parallel with PS4 and PC. In fact, I was a bit taken aback. How could it be that EA would somehow break exclusivity with Microsoft? Seems way too consumer oriented for EA. I watched another gameplay video (see below).





What's this... Single Player Campaign? And it's suppose to be "compelling"?... Nope I don't believe it. It can't be. The publisher of Battlefront and Battlefield: Hardline is going to release a completed game with a proper single player story.... I don't trust it. Read a bit more.... No season pass?.... What? No day one DLC?... I verified that it's an published EA game.  Alright so I'm seriously interested at this point, but I know better than to trust an EA game. If this title is so above the standards usually set by EA, what's multiplayer experience going to be. (BTW, thank you StoneMountain64 for the beta montage.)



Alright. Fuck it, I think I'm sold. Little more Googling, and found out Titanfall 2 was releasing on 10/28... screeching breaks... da fuck!... (I started writing this mid-day on 10/28,) Where the hell is all of the fan fair? Where's the hype I'm accustomed to from EA? Hype is like their thing. It's their lifeblood. And now they're launching a AAA FPS between their blockbuster Franchise and Activision/ Infinity Ward's blockbuster without a whole lot of normal EA PR. What the hell are they thinking? Are they trying to kill this young franchise? 

Then I see it, and why I hadn't before is beyond me. There is an explanation for all of these shockingly non-EA things. And even for this really bizarre release date. It really is simple; SPITE. One of the most basic human emotions, that empowers and emboldens the most hardened of FPS gamers. It's the emotion that makes killing the guy who killed your friends, better than actually having friends.It's that spice in life that seems to make everything task, feel, and appear better.

Are you still confused?...

Titanfall and Titanfall 2 were created by Respawn Entertainment. If that name sounds familiar, and you don't know why, here's some screen grabs from Wikipedia to refresh your memory:



From where I'm sitting it appears that Respawn has decided, and EA agrees; Titanfall 2 will be a direct competitor to Infinite Warfare. With the bad blood in the water between the Activision/Infinity Ward and Respawn, and so many COD fans becoming more and more unhappy with the franchise. This new war of titans is likely to get interesting.

Thanks again for stopping by today. Still working to get the lost content over the last couple of months back up. I appreciate all of your support. What do you think? Is this a just bad timing? Or is this something more deliberate? Make sure to let me know. Also don't forget BaicunnPress.com and RUM Gaming are teaming up for Extra Life this Saturday. Be sure to show your support and donate, or start/ join a team and participate. 

-Chali Baicunn

Thursday, October 27, 2016

Pokemon GO: Bout Damn Time For A Community Event


Hello and welcome back you beautiful bastards. Sorry if it looks like we're missing content, but I've somehow cocked it up, and I'm currently working to resolve the issue. As for today's post, you guys know that when Pokemon GO dropped, I went hard to the paint for the first month. After the hype died and the trespass notices were handed out, I was just tired. And not because of the walking. After crossing level 20, it just became a grind fest. The Baicunn Clan hasn't become completely neglectful of our progress. A few weeks back we took a late night venture through downtown. My son still likes to get out and play a bit, and I oblige him. In reality though, I have just been riding it out and biding my time for trading, dueling, and/ or an event to fall in place. So it looks like I'm getting at least one of the things I wanted this week.

On Monday Niantic released the following video announcement:




Luckily our friends over on the SilphRoad subreddit, have compiled some interesting info (I've screen cap'd their post, but I recommend that you check them out):




I personally believe that this first event is over due. I'd really appreciate a monthly event to help keep my attention. I'm hoping that toward the end of this event we'll finally get a chance at a legendary Pokemon. Mew... Mewtwo? I think it's bout damn time! 

While on the topic of unsolicited expectations. I'd certainly appreciate an update that'd populate more pokemon in more remote locations, but that's not really the point of this post is it? Also as an aside, I'm still just a little bit bitter that the isn't Pokemon IRL. But here's to hoping for an easter egg in today's update. 

Thanks for stopping by today. I hope you enjoyed! Please like and share if you appreciate the content. Before I go, I'd like to encourage you to get involved with #EXTRALIFE by either donating myself or my team for The Children's Miracle Network. This charity event is a 24 hour gaming marathon to raise money to help sick kids out. The event starts on Saturday; 11/5 at midnight and runs until midnight on 11/6. I'll have a stream up during most if not all of the time. I've teamed up with my friends and fellow nerds over at RUM Gaming for this event. They will also have several streams up. If you don't want to give money, please signup and raise money. Thanks again for stopping by, and I will see you later.

-Chali Baicunn

Friday, July 15, 2016

Is Call of Duty's Narrow Skill-Gap Ruining Multiplayer Gaming?


I've heard it said that games like Call of Duty just don't require enough skill to be considered ''hardcore,'' mostly due to their very narrow skill gap, and that developers need to stop pandering to ''casual'' players so that they'll learn how to play more complex games. Just the other day I watched a Youtube video in which a gamer decried the fact that Call of Duty has killstreaks, a ranking system, customizable loadouts, random spawn points, and gadgets that kill instantly, which - in his very popular opinion - allow unskillful players to have a better chance at beating skillful ones, thus destroying a balanced gameplay experience. It is also hypothesized that the reason Call of Duty: Infinite Warfare's trailer stands at almost three million dislikes compared a few hundred thousand likes is also due to this pandering to ''filthy casuals'' and neglecting Call of Duty's hardcore roots, which are steeped in a more grounded and realistic archetype.

Even game developers have come out and protested against Call of Duty's domination of the FPS market. They say that because Activision is in charge of the #1 FPS franchise, they have the power to dictate gamers' expectations; and as long as Infinity Ward and Treyarch continue to make these chaotic, unrealistic, unstructured Call of Duty games, it'll be a long time before a truly hardcore FPS franchise can gain a major following because gamers have become spoiled. Call of Duty just doesn't have enough complexity to require that players go through a learning phase and master the game's mechanics. Instead, according to developers and gamers alike, Call of Duty just has too much randomness and too many unnecessary variables involved that narrow the skill gap.


Now, if I were to ask most Call of Duty players if they think the game requires skill, I think they would say it absolutely does - at least a little bit. Call of Duty's gameplay mechanics primarily revolve around quick reflexes; it definitely takes skill to manage your movement, aim, and observation of the environment during battles that last literally one to two seconds. Truth be told, just about every modern FPS functions in this frenzied manner. As soon as one player sees another, they either have the physical prowess to dispatch their opponent in an instant, or they're probably dead. So what makes a game like Battlefield strategically superior to Call of Duty? ''It's the killstreaks and ridiculous weapon loadouts that make Call of Duty cheap, and also the random spawn points.'' Ah yes, in this area Battlefield is far superior to Call of Duty....

...Except it isn't, because Battlefield also has customizable loadouts. It may be a more structured loadout system due to the basic classes, but killing enemies is just as frantic and instantaneous, regardless of which weapon you're using. And aren't vehicles like tanks, jets, and helicopters the same as killstreak rewards? Actually, isn't Call of Duty even more skill-based because it requires that players actually prove themselves worthy of an attack chopper or airstrike, whereas Battlefield randomly plops these items around the map? Come to think of it, Battlefield also drops .50 caliber sniper rifles and rocket-launcher emplacements around each map for anyone lucky enough to grab them first. How is this more skill-based than Call of Duty?


To be fair, the primary complaint regarding random spawn points in Call of Duty is that players appear right in the midst of unsuspecting enemies, and are able to get kills without anyone even being aware of their presence. This is a very fair complaint; I've experienced it firsthand on numerous occasions. The thing is, Battlefield has a much worse problem (and no, I'm not just referring to these same random spawns). Because the maps are so large, players are prone to sneak up on each other very easily, simply because no one can keep track of such a large environment at all times. And if you're not being sneaked up on, you're being sniped from someone on a tower five miles away. Be honest, Battlefield is even more cheap than Call of Duty at times.

But I've just got to address this fabled ''skill gap'' that everyone says has been narrowed by Call of Duty. Firstly, even developers will admit that a certain amount of randomness in their games is necessary to maintain balance; otherwise, more experienced players (in regards to both knowledge of the game and also physical prowess) would always dominate less-experienced players. Luck, they say, also helps curb the problem of games simply becoming mathematically-solvable equations, rather than varied, strategically-engaging experiences.


Secondly, rewarding skillful players with more weapons, gadgets, and abilities through leveling up doesn't narrow the skill gap; it widens it. Getting three kills in a row and then being rewarded with yet another useful asset is more of an exclusive snowball effect than an all-encompassing pooling-together of players' skill. It alienates less skillful and dedicated players all the more by elevating those who have succeeded even higher above the rest.

Thirdly, the so-called skill-gap exists for two reasons: Veteran players become more knowledgeable than noobies about each map's layout and how the game works, not to mention they get to hone their reflexes and master the game's mechanics over a long period of time. But if developers simply chose to make their games revolve around pure strategy rather than physical prowess, and empowered all players with access to exhaustive knowledge about every facet of the game rather than making them learn it all themselves, games would be both perfectly balanced and also very strategically engaging for everyone involved. We wouldn't have to have ''veterans'' versus ''noobs,'' and we wouldn't have to narrow the skill gap through randomness and luck.

A game's complexity ultimately boils down to how much it includes players in the decision-making process of play. As long as developers keep this in mind, they won't have to worry about realism or being ''hardcore'' versus ''casual.'' We gamers simply want a gameplay experience that's fun to play on its own merits.


- Ponstory Games